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<blockquote data-quote="MerricB" data-source="post: 4016688" data-attributes="member: 3586"><p>Only if you try to protect your idea. And that means *not* posting it online: on Gleemax, or anywhere else online for that matter.</p><p></p><p>Now, the reason that creative sites have these disclaimers (and many authors *don't* allow fan fiction) is because you have many examples of independent creation; that is, two different authors come up with the same idea at the same time.</p><p></p><p>Wizards relies on the creative process to make its money. Without the protection of this license, if a fan posts an idea they were already working on, they can...</p><p></p><p>(a) ignore the fan and publish their book, in which they open themselves up to legal action from the fan for them "stealing" his or her idea, or...</p><p></p><p>(b) not publish the book, thus losing a lot of money, or...</p><p></p><p>(c) work out an agreement with the fan, which costs money, for producing something that the fan hasn't contributed to in any way.</p><p></p><p>If Wizards wants a community (such as Gleemax) that its employees can contribute to, they *have* to have such a licence. Note that it isn't an exclusive licence. You can take your idea anywhere you like and still sell it, although posting an idea publically is normally a great way of reducing its value. </p><p></p><p>Note also that Wizards isn't *just* in the business of game mechanics. There's a lot of story information and artwork (and novels) which are all very copyrightable.</p></blockquote><p></p>
[QUOTE="MerricB, post: 4016688, member: 3586"] Only if you try to protect your idea. And that means *not* posting it online: on Gleemax, or anywhere else online for that matter. Now, the reason that creative sites have these disclaimers (and many authors *don't* allow fan fiction) is because you have many examples of independent creation; that is, two different authors come up with the same idea at the same time. Wizards relies on the creative process to make its money. Without the protection of this license, if a fan posts an idea they were already working on, they can... (a) ignore the fan and publish their book, in which they open themselves up to legal action from the fan for them "stealing" his or her idea, or... (b) not publish the book, thus losing a lot of money, or... (c) work out an agreement with the fan, which costs money, for producing something that the fan hasn't contributed to in any way. If Wizards wants a community (such as Gleemax) that its employees can contribute to, they *have* to have such a licence. Note that it isn't an exclusive licence. You can take your idea anywhere you like and still sell it, although posting an idea publically is normally a great way of reducing its value. Note also that Wizards isn't *just* in the business of game mechanics. There's a lot of story information and artwork (and novels) which are all very copyrightable. [/QUOTE]
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