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Gleemax Terms of Use - Unacceptable
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<blockquote data-quote="Yair" data-source="post: 4020308" data-attributes="member: 10913"><p>Consider fan-site material. Currently, there is no legal way for me to discuss my adventures in the Forgotten Realms or so on, barring some very lenient interpretations of Fair Use. This is due to Wizards not having a clear fan-site policy. Gleemax promises to change this by providing a venue for publishing works derivative of Wizard's works. The price to pay is that the work must then be given to Wizards use for free. You might think this is a reasonable price for Wizards to demand for playing based on their games; I don't. It would be nice for Wizards to provide a venue to publish legally, but it just isn't nice for them to force you to give them ownership over every derivative work you wish to publish there. The decent thing to do is to allow fans to publish with impunity, and anything else is not acceptable - which is precisely why this is the policy in practice, no fan site is being sued even though they are all acting illegally and not under any clear fan-site policy. Gleemax is essentially trying to change this, which isn't decent (even if it is legal).</p><p></p><p>What's even more extreme is that with the new 4e and the non-existent OGL there would be no way to legally talk about D&D (4e), excepting again by giving WotC all the rights or abiding to an apparently severely limiting license. This is in sharp contrast to 3.x D&D, where you could legally talk about your hombrews with impunity using the OGL. (No, the new OGL won't provide you such freedoms IMO).</p><p></p><p>Of course, most sites operate illegally. In practice, WotC won't and doesn't want to stop you from talking about your homebrew, D&D characters, house rules, or FR adventures. Still, I care about what can be done legally. And I find the new corporate-owned highway repungant. The only way I can talk about my D&D stuff legally is to give Wizards the rights to anything I say about them. That's just annoying. Not to mention impossible when considering material that isn't Wizards-originated, e.g. a Goodman Games adventure. I want to speak without Wizards owning my words. They're my words. Even if they aren't worth a dime - and they won't be - they're still my words, and I just don't want some corporation to own the rights to use them. I have no intention of giving my words to Hasbaro for free, even if that's what they're worth.</p></blockquote><p></p>
[QUOTE="Yair, post: 4020308, member: 10913"] Consider fan-site material. Currently, there is no legal way for me to discuss my adventures in the Forgotten Realms or so on, barring some very lenient interpretations of Fair Use. This is due to Wizards not having a clear fan-site policy. Gleemax promises to change this by providing a venue for publishing works derivative of Wizard's works. The price to pay is that the work must then be given to Wizards use for free. You might think this is a reasonable price for Wizards to demand for playing based on their games; I don't. It would be nice for Wizards to provide a venue to publish legally, but it just isn't nice for them to force you to give them ownership over every derivative work you wish to publish there. The decent thing to do is to allow fans to publish with impunity, and anything else is not acceptable - which is precisely why this is the policy in practice, no fan site is being sued even though they are all acting illegally and not under any clear fan-site policy. Gleemax is essentially trying to change this, which isn't decent (even if it is legal). What's even more extreme is that with the new 4e and the non-existent OGL there would be no way to legally talk about D&D (4e), excepting again by giving WotC all the rights or abiding to an apparently severely limiting license. This is in sharp contrast to 3.x D&D, where you could legally talk about your hombrews with impunity using the OGL. (No, the new OGL won't provide you such freedoms IMO). Of course, most sites operate illegally. In practice, WotC won't and doesn't want to stop you from talking about your homebrew, D&D characters, house rules, or FR adventures. Still, I care about what can be done legally. And I find the new corporate-owned highway repungant. The only way I can talk about my D&D stuff legally is to give Wizards the rights to anything I say about them. That's just annoying. Not to mention impossible when considering material that isn't Wizards-originated, e.g. a Goodman Games adventure. I want to speak without Wizards owning my words. They're my words. Even if they aren't worth a dime - and they won't be - they're still my words, and I just don't want some corporation to own the rights to use them. I have no intention of giving my words to Hasbaro for free, even if that's what they're worth. [/QUOTE]
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