The Shaman
First Post
A few notes from the tide-locked planet Noscitur in my Traveller campaign -
- Like Aurelia, Noscitur features a giant cyclone at the substellar point, called the The Eye by the Noscituri. A shallow sea ringed by mudflats surrounds the substellar point, fed by massive rivers that flow from the anti-stellar (dark) side to the stellar (light) side of the planet.
- The source of the massive rivers is glacial meltwater. As air rises at the subsolar point, creating the massive storm known as The Eye, the air moves outward. In time the air cools and descends, creating a zone of high pressure which is intensely arid; the area beneath this ring of high pressure is an arid desert. The descending air produces warm dry surface winds which radaite outward from the desert, toward the equitorial zone, a sort of perpetual Santa Ana or chinook condition.
- As winds cross the twilight equitorial zone, they meet the cold air mass of the anti-stellar and are forced upwards; the rising air, carrying moisture from the equitorial zone is forced upward by the cold air mass, resulting in frontal storms along the line of 'sunset.' These storms produce considerable precipitation, which in turn feeds the glaciers along the edge of the anti-stellar side and allowing them to flow toward the stellar side.
- The planet's rotation (and yes, even though it's tide-locked, it still rotates in the same period in which it revolves around the sun) produces a Coriolis effect which causes The Eye to rotate slowly and the storm front along the sunset line to oscillate back and forth, varying the weather in the twilight equitorial band. The rotation also creates a dynamo effect in the planet's core, creating a magnetic field which protects the planet from some of the impact of the cosmic wind.
- Native producers (plants) line the river channels and the mudflats along the edges of the shallow sea. Consumers (animals) are migratory, to prevent excessive pressure on producer resources; instead of the polar/antipolar migrations with which we're familiar, the migrations are circumsubstellar, a great circular movement around The Eye.
- Noscitur was originally colonized as a defensive planet along the frontier of the First Imperium. A series of settlements linked by a circumequitorial railroad system were established by the original colonists, dug in to the planet's crust. Over time surface settlements appeared and the 'ring-rail' lines expanded in number, and they continue to be the main source of surface transport across Noscitur; collectively the various settlements of the world are known as 'Sunset City' and the individual settlements are districts of the city. For a fantasy world, this might be more of a great circular caravan route.
- Heavy industry is largely located on the anti-stellar side of the planet, in the bottoms of the many asteroid impact craters which give this side a pock-marked appearance. Waste heat from industrial processing is readily dissipated in the frigid air of the anit-substellar high.
- Tidal-flexing gives the planet active vulcanism and tectonic movement, though not as strong as Earth's.
- The circle is the most commonly used decorative feature in Noscituri artwork and architecture.