RedShirtNo5.1
Explorer
In 1e we played that minor globe of invulnerability moved with the caster. In 3e minor globe of invulnerability is explicitly immobile.
Any suggestions on what level a mobile minor globe of invulnerability should be in 3e? I'm leaning toward 5th; it doesn't seem to deserve a two level bump up since it does strip many of the caster's own defenses (and when we played in 1e, casters were loath to use it for that reason), and is only a 10' radius, but would be interested if there are any particular exploits that would merit a higher level.
How about for a minor globe of invulnerability that is immobile, but can be cast at close range?
Any suggestions on what level a mobile minor globe of invulnerability should be in 3e? I'm leaning toward 5th; it doesn't seem to deserve a two level bump up since it does strip many of the caster's own defenses (and when we played in 1e, casters were loath to use it for that reason), and is only a 10' radius, but would be interested if there are any particular exploits that would merit a higher level.
How about for a minor globe of invulnerability that is immobile, but can be cast at close range?