Gloriously Over the Top

Meikyu Kingdom.

Just...everything in Meikyu Kingdom.

Though by setting along, Alshard fits here fairly well, too.

I eagerly salivate and desire for both to be translated so I could take a turn running it.

To put this in context, when I had the fortune of being in a Meikyu Kingdom group, I was a cooking ninja who could disarm traps by throwing my followers into it until it got clogged.

And then there was a an evil, dungeon-obsessed nerd as an enemy

It was glorious

Alshard in comparison lets you make a motorcycle knight fighting alongside a cybernetic valkyrie, with the whole thing being a mix of Norse mythology and cyberpunk combined with fantasy.

It is also glorious.

I want these translated so, so, so very badly.
 
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My favorite over-the-top moment was the old Shadowrun adventure (possibly Queen Euphoria) that had a battle at the end that instructs the GM to hand over the equipment guide to the players and tell them to take whatever they want.

Eyes glazed over and mouths began to drool.

In the context of the adventure, however, it both made sense and was fairly necessary.

DS
 

I can't say that I ran really over the top games. Mine are "grounded" (for lack of a better word). I think the most fantasyish is running a game with more steampunk in it. I played in an Iron Kingdoms game, and I think that's about as over the top as I got. Great game though, played it at a con and the guy wrote a really good story and had captured that Iron Kingdoms feel for the campaign.
 

I once ran a campaign where I set my old skateboard on the table and said that it was a great magic item with a movement base roughly equal to that of a human. The players could ride on it as they exlpored new lands.

The players promptly named that campaign The Crimson Permanent Assurance.

...which was just before the campaign that was set in a castle which was itself locked in the void where all the socks from the dryer go. The players promptly named their group the People's Front of Judea.

Yeah..., it was a pretty common theme back in the day.
 

One time our GM asked us to act out our scene for this one game. One thing led to another as the GM looked on in shock until the climax of the story in which he said. "What do call it?"

Each of us replied in unison, "The Aristocrats."
 


A post-Apocolyptic one-shot game with a PC named "Rider Haggard" who was a former pharmicist with the motto "I never dispense a drug I haven't tried." He wiped his motorcycle on a wet road. "Forget the chick on the back, how's my bike?"
 

When I ran WLD, I opened up the PCs to anything from any D20 sourcebook. The party included an alternate universe Ghandi, a Lego man, a jedi, and a dragon. They quickly concluded that they prefer more down-to-earth games.


RC
 



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