Glove of SPECIFIC Storing -- how much?

Jeff Wilder

First Post
Per the SRD said:
Glove of Storing

This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is held in stasis and shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If an effect is suppressed or dispelled, the stored item appears instantly.

Faint transmutation; CL 6th; Craft Wondrous Item, shrink item; Price 10,000 gp (one glove).
For a similar glove that stored only specific items of one pound or less, but could store up to 10 such items, how would you price the item? (Example: a glove of potion storing that could store and retrieve one of up to 10 different potion bottles or vials.)

I'm thinking about half the cost would be about right ... 5000 gp?
 

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IMHO, limiting the purpose and reducing the cost is often very bad idea (for a DM). A character may use a certain item for very limited purpose anyway. For example, one party I know have 6 Gloves of Storing in total, 2 for a Wizard, 2 for a Cleric & 2 for his Wizard/Ranger Cohort. And those gloves rarely store something other than wands.

Also, your item can store 10 different items. If the user can store/retrieve any of the items at will as a free action, that glove is much stronger than Glove of Storing. So should be far much expensive than usual ones. If a Glove of 10 Wands Storing only costs 5,000 gp, the aforementioned party will immediately make 1 each for all the party members for sure.
 

I agree, the item you are describing is much better than a regular Glove of Storing, but with the limitation of only a specific item (which is usually the case with a regular glove of storing). You have several options for pricing, bear with me and follow along, or skip to the last paragraph.

First I'd say 10,000 gp (base price) x 10 (holds ten items instead of one) x .7 (a 30% discount for a specific item, which is being pretty generous in this case). That works out to 70,000gp.

That's a bit high though, so maybe just being able to store more than one item is a benefit, but not a benefit that's worth 10x, since you can still only retrieve one item per round and store one item per round. If we say the advantage of having them on hand is really more like the advantage of a Heward's Handy Haversack, but better (that item makes retrieving an item from a backpack a move action, and costs 2,000 gp), then...

You can already store 10 potions in the Haversack (plus a fair deal more), so really we're just looking at making it take up a slot (it's currently slotless), so that's actually a reduction (since making an item slotless is an increase of 150%), bringing the "Handy Gloves" down to 1,333.33_ gp, which we can round down to 1300. Since it is a little more limited, in that it only stores specific items, I'd say the 30% reduction is fair, reducing it to 1,000 gp. Far too low, but...

Now we have to value the ability to retrieve an item as a free action rather than a move action. Apparently, that's at least a 10x increase, since the Gloves of Storing cost ten times more than a slotless, item-type-specific Haversack, and they can only hold one item.

Let's simplify all of this and use the guidelines for adding a second property to an existing item. Since that means 150% the cost of the more expensive property, we're looking at:

10,000 (Gloves) x 1.5 (Two Properties) + 2,000 (Haversack) = 17,000 gp. Give a small discount since the item type is limited, and say 15,000 gp total. That sounds reasonable to me, I'd certainly buy those gloves at that price.
 

A glove that can store 10 potions is much more useful than the regular glove that can only store one. Multiply the standard price by 5 or so.

On the other hand (heh), a glove that stored 10 specific one-use items might be worth a price break. That is, the glove would come pre-loaded with 10 potions of your choice, but after you use each potion it's gone forever. (No reloading.) Obviously this has to be cost more than the sum of the potions, but it should probably be cheaper than those same 10 potions plus a regular Glove Of Storing.
 

Krelios said:
Now we have to value the ability to retrieve an item as a free action rather than a move action. Apparently, that's at least a 10x increase, since the Gloves of Storing cost ten times more than a slotless, item-type-specific Haversack, and they can only hold one item.
The thing that everyone seems to be overlooking is that a glove of
storing
emulates a feat. There is much more benefit to being able to ready (or stow) a weapon as a free action than a potion or even a wand.
 

Jeff Wilder said:
The thing that everyone seems to be overlooking is that a glove of
storing
emulates a feat. There is much more benefit to being able to ready (or stow) a weapon as a free action than a potion or even a wand.
That depends entirely on your class. I imagine a wizard would much rather have a wand, scroll or potion stored than a weapon. I also imagine that a fighter with this glove would rather just take quick draw and store a potion in the glove as well. In fact, I just plain disagree with your second sentence. However, your first sentence is valid to some extent, it is similar to quick draw, but quick draw does not provide an extra dimensional space or shrink your weapon, so it does more than just that. How does your comment affect the prices I suggested?
 

Krelios said:
That depends entirely on your class.
Of course, but just because a belt of giant strength is worth less to a wizard than to a fighter doesn't mean it's not priced the same for both. A glove of storing is a much more powerful item, objectively speaking.

The item I'm proposing would, effectively, give the user an extra move action in a turn in which it was used. (By contrast, the glove of storing can give the user a full attack, which is much more powerful.) Claims that this item should cost more than boots of speed, just for example, are ludicrous.
 

Jeff Wilder said:
Of course, but just because a belt of giant strength is worth less to a wizard than to a fighter doesn't mean it's not priced the same for both. A glove of storing is a much more powerful item, objectively speaking.

The item I'm proposing would, effectively, give the user an extra move action in a turn in which it was used. (By contrast, the glove of storing can give the user a full attack, which is much more powerful.) Claims that this item should cost more than boots of speed, just for example, are ludicrous.

1) That weapon movement can be simulated by Quick Draw feat. Other items cannot be retrieved as a free action by a feat. Thus, the item (both Glove of Storing and your Glove) is giving bigger benefit for someone who want to retrieve stored items OTHER THAN weapons. Because that benefit cannot be gained even by a feat.

2) In my experience, changing weapon is not that much a beneficial move indeed. Unless you have to change from melee to ranged (or ranged to melee) often, it is usually much better for a warrior type to just use his main weapon than to change

Usually, his main weapon has higher enhancement bonus, additional damages (say, holy or energy damages), and has higher attack bonus or damage bonus due to feats. For example, a paladin/fighter of my friend has +1 holy greatsword which is almost always enchanted by Greater Magic Weapon spell (+4). He also has weapon focus and weapon specialization feats for Greatsword. He has some back up weapons such as +1 cold iron morningstar. But usually, even when he meets some monster with DR which he cannot overcome with his greatsword, it is much better for him to just use his main greatsword, because difference in average damage is more than the amount of DR. He can also turn the difference of attack roll into damage via Power Attack feat, in 1:2 ratio.

In my experience, the Gloves are most loved and used by characters who use a lot of consumable items in conjunction with two-handed weapon.
 

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