Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Glove of Storing too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oni" data-source="post: 119020" data-attributes="member: 380"><p>First of all Xahn'Tyr, there is no need for insults. I apologise if I came across as condescending, it was not my attention. Now to the business at hand. </p><p></p><p>I was not trying to say that the rules as written (if you consider me to be right) are necessarily good ones. The gloves probably should be more expensive, or should have some eratta attached to them stating what may not be done with them, so yes I do think they are unbalancing, I would do something about it if I were DMing as well. For me this is not about exploiting some loophole, this is about understanding the exact nature of the situation so that I can better deal with it when if I have to. I do however believe that strictly looking at the rules that we have that my interpretation is the most correct, and I think it is good to understand how the rules come across when it comes time to revise them be that with eratta or a new edition. </p><p></p><p>"Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches."</p><p></p><p>Here we have the real bone of contention. First, nowhere in this line is there anything that even hints at the idea that all aspects of said item are arrested EXCEPT spell durations. It does however go out of its way to mention that not only can items be stored in the glove, BUT above and beyond that they are stored in stasis. Since it is not defined in the lexicon of game terms, perhaps turning to what the word actually means is a good step to take. </p><p></p><p>From Merriam-Webster's Collegiate Dictionary. </p><p></p><p>Main Entry: sta·sis </p><p>Pronunciation: 'stA-s&s, 'sta-</p><p>Function: noun</p><p>Inflected Form(s): plural sta·ses /'stA-"sEz, 'sta-/</p><p>Etymology: New Latin, from Greek, act or condition of standing, stopping, from histasthai to stand -- more at STAND</p><p>Date: 1745</p><p>1 : a slowing or stoppage of the normal flow of a bodily fluid or semifluid: as a : slowing of the current of circulating blood b : reduced motility of the intestines with retention of feces</p><p>2 : a state of static balance or equilibrium : STAGNATION </p><p></p><p>Well obviously the first definition isn't what we're looking for as most items don't have bodily fluids and the like, so lets look at definition two. Well static balance isn't quite what we're looking for, nor is equilibrium, but lets have a closer look at stagnation maybe there is something there. </p><p></p><p>Main Entry: stag·nate </p><p>Pronunciation: 'stag-"nAt</p><p>Function: intransitive verb</p><p>Inflected Form(s): stag·nat·ed; stag·nat·ing</p><p>Etymology: Latin stagnatus, past participle of stagnare, from stagnum body of standing water</p><p>Date: 1669</p><p>: to become or remain stagnant</p><p></p><p>Hurm, don't you just love how dictionaries are put together, well lets take a look at stagnant then. </p><p></p><p>Main Entry: stag·nant </p><p>Pronunciation: 'stag-n&nt</p><p>Function: adjective</p><p>Date: 1666</p><p>1 a : not flowing in a current or stream <stagnant water> b : STALE <long disuse had made the air stagnant and foul -- Bram Stoker></p><p>2 : not advancing or developing</p><p></p><p>Well again definition one doesn't apply, but definition two certainly does. Now I know real world, game world, but we have a language for a reason and that is to communicate and looking at the gloves of storing as they are written, that is what they communicate. </p><p></p><p></p><p></p><p>Now let me go for a more rulesy approach. Temporal Stasis seems to be the spell that is most often referenced with gloves of storing so lets examine that some. </p><p></p><p>PHB, page 265, under Temporal Stasis, </p><p>"You place the subject into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it."</p><p></p><p>The condition becomes fixed, well that might not necessarily be applied to magic after all. Lets look at Melf's Acid Arrow, well that should affect the affected creature, it is not part of the condition of the creature, nor can it harm them anyway, one can imagine the spell running its course harmlessly after the casting of temporal stasis. However if you look at something like Polymorph Self thats a bit different as that actually affects the condition of the target, and so would be preserved with Temporal Stasis. Now take Greater MagicWeapon, that actually affects the status of the weapon, its a change in its condition, so perhaps it make sense. In fact I wold pretty much say that just about any transmutation spell would be suspended (though I woldn't rule out some spells from other schools). </p><p></p><p>"Transmutations spells change the properties of some creature, thing, or condition." (PHB, pg158). </p><p></p><p></p><p></p><p>To sum up. I firmly believe that the gloves of storing work as I describe when you consider the information that we are given to work with. However I would agree that is something that is in need of a fix or clarification or what have you. As I said before I'm not trying to insult anyone, or put anyone down, and I apologise if I come across as doing so. I'm not trying to exploit anything even, I just like to now exactly how they work before I start tinkering with things.</p></blockquote><p></p>
[QUOTE="Oni, post: 119020, member: 380"] First of all Xahn'Tyr, there is no need for insults. I apologise if I came across as condescending, it was not my attention. Now to the business at hand. I was not trying to say that the rules as written (if you consider me to be right) are necessarily good ones. The gloves probably should be more expensive, or should have some eratta attached to them stating what may not be done with them, so yes I do think they are unbalancing, I would do something about it if I were DMing as well. For me this is not about exploiting some loophole, this is about understanding the exact nature of the situation so that I can better deal with it when if I have to. I do however believe that strictly looking at the rules that we have that my interpretation is the most correct, and I think it is good to understand how the rules come across when it comes time to revise them be that with eratta or a new edition. "Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches." Here we have the real bone of contention. First, nowhere in this line is there anything that even hints at the idea that all aspects of said item are arrested EXCEPT spell durations. It does however go out of its way to mention that not only can items be stored in the glove, BUT above and beyond that they are stored in stasis. Since it is not defined in the lexicon of game terms, perhaps turning to what the word actually means is a good step to take. From Merriam-Webster's Collegiate Dictionary. Main Entry: sta·sis Pronunciation: 'stA-s&s, 'sta- Function: noun Inflected Form(s): plural sta·ses /'stA-"sEz, 'sta-/ Etymology: New Latin, from Greek, act or condition of standing, stopping, from histasthai to stand -- more at STAND Date: 1745 1 : a slowing or stoppage of the normal flow of a bodily fluid or semifluid: as a : slowing of the current of circulating blood b : reduced motility of the intestines with retention of feces 2 : a state of static balance or equilibrium : STAGNATION Well obviously the first definition isn't what we're looking for as most items don't have bodily fluids and the like, so lets look at definition two. Well static balance isn't quite what we're looking for, nor is equilibrium, but lets have a closer look at stagnation maybe there is something there. Main Entry: stag·nate Pronunciation: 'stag-"nAt Function: intransitive verb Inflected Form(s): stag·nat·ed; stag·nat·ing Etymology: Latin stagnatus, past participle of stagnare, from stagnum body of standing water Date: 1669 : to become or remain stagnant Hurm, don't you just love how dictionaries are put together, well lets take a look at stagnant then. Main Entry: stag·nant Pronunciation: 'stag-n&nt Function: adjective Date: 1666 1 a : not flowing in a current or stream <stagnant water> b : STALE <long disuse had made the air stagnant and foul -- Bram Stoker> 2 : not advancing or developing Well again definition one doesn't apply, but definition two certainly does. Now I know real world, game world, but we have a language for a reason and that is to communicate and looking at the gloves of storing as they are written, that is what they communicate. Now let me go for a more rulesy approach. Temporal Stasis seems to be the spell that is most often referenced with gloves of storing so lets examine that some. PHB, page 265, under Temporal Stasis, "You place the subject into a state of suspended animation. For the creature, time ceases to flow and its condition becomes fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it." The condition becomes fixed, well that might not necessarily be applied to magic after all. Lets look at Melf's Acid Arrow, well that should affect the affected creature, it is not part of the condition of the creature, nor can it harm them anyway, one can imagine the spell running its course harmlessly after the casting of temporal stasis. However if you look at something like Polymorph Self thats a bit different as that actually affects the condition of the target, and so would be preserved with Temporal Stasis. Now take Greater MagicWeapon, that actually affects the status of the weapon, its a change in its condition, so perhaps it make sense. In fact I wold pretty much say that just about any transmutation spell would be suspended (though I woldn't rule out some spells from other schools). "Transmutations spells change the properties of some creature, thing, or condition." (PHB, pg158). To sum up. I firmly believe that the gloves of storing work as I describe when you consider the information that we are given to work with. However I would agree that is something that is in need of a fix or clarification or what have you. As I said before I'm not trying to insult anyone, or put anyone down, and I apologise if I come across as doing so. I'm not trying to exploit anything even, I just like to now exactly how they work before I start tinkering with things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Glove of Storing too powerful?
Top