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Glove of Storing too powerful?
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<blockquote data-quote="Oni" data-source="post: 119249" data-attributes="member: 380"><p>*Sigh* </p><p></p><p>I think Artoomis summed up what I was trying to say, far better than I did. </p><p></p><p></p><p></p><p>As for the burden of proof however, I feel it lay in your court not mine, specifically because spell duration is not singled out in the description of gloves of storing. For me saying the duration of magical changes to the item continue while all other conditions are arrested strikes me more as an exception than something that is expected to be understood. Anyway that is where I am coming from. </p><p></p><p></p><p></p><p>Here, I think, is the reference that Mal Malenkirk was referring to. </p><p></p><p>MotP, page 10, heading time.</p><p></p><p>"Timeless: On these planes, time still passes, but the effects of time are diminished. Those effects should be specifically defined for timeless planes. Such conditions as hunger, thirst, and aging might not be affected in a timeless dimension. By the same token, natural healing may be affected, meaning that no wounds heal except by magic. If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled."</p><p></p><p>The last sentence is interesting, and may have some bearing if for no other reason that a good excuse to give your players (i.e. gloves of storing send the item to another plane where magic is not a timeless trait). But I think this gives a good indication of what might happen when magic is removed from the affects of time.</p></blockquote><p></p>
[QUOTE="Oni, post: 119249, member: 380"] *Sigh* I think Artoomis summed up what I was trying to say, far better than I did. As for the burden of proof however, I feel it lay in your court not mine, specifically because spell duration is not singled out in the description of gloves of storing. For me saying the duration of magical changes to the item continue while all other conditions are arrested strikes me more as an exception than something that is expected to be understood. Anyway that is where I am coming from. Here, I think, is the reference that Mal Malenkirk was referring to. MotP, page 10, heading time. "Timeless: On these planes, time still passes, but the effects of time are diminished. Those effects should be specifically defined for timeless planes. Such conditions as hunger, thirst, and aging might not be affected in a timeless dimension. By the same token, natural healing may be affected, meaning that no wounds heal except by magic. If a plane is timeless with respect to magic, any spell cast with a noninstantaneous duration is permanent until dispelled." The last sentence is interesting, and may have some bearing if for no other reason that a good excuse to give your players (i.e. gloves of storing send the item to another plane where magic is not a timeless trait). But I think this gives a good indication of what might happen when magic is removed from the affects of time. [/QUOTE]
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