Gloves of Storing: Clarification

Kyanus Ren

First Post
I was wondering to what extent the gloves of storing can be used to store items with spells cast upon them. In the description of the item is states that items within thr gloves are held in suspended animation (the example given is that a torch can be placed within and it will not burn out; or something like that). In my campaign, one of my players wondered if he could cast a spell on a shield and a weapon (such as magic weapon, magic vestment, etc) and not have the durations expire while stored within the gloves. Thus far I have allowed it. The effect, however, is to give the character virtually a permanent +4 shield (as he is a 12th lvl caster casting magic vestment); or a permanent +4 weapon (or he uses a spell to grant his weapon the flaming quality). The weapons and shield become permanent because they are only used during battle and thus the durations virtually never expire.
I guess my question toa ll of you is do you think the gloves are a balanced item. If not, what do you do in your campaigns to balance them out. I have no plans of changing what they do in my campaign while my current player is using them (I dont think it would be fair to suddenly change their use on him all of a sudden), but for future uses of the item, what to do with them. (Other than not have them so readily available). Any comments or opinions would be greatly appreciated.
 

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"I have no plans of changing what they do in my campaign while my current player is using them (I dont think it would be fair to suddenly change their use on him all of a sudden), but for future uses of the item, what to do with them."

Here's what I would do:

Inform the player (through an NPC) that the gloves he has are actually "Superior Gloves of Storing" and that they are a unique item created by a specialist wizard who has passed away.

NPC notices gloves, says, "Wow! That craftsmanship - I'd recognize that anywhere! Those were crafted by Zanbar the Insane! Who was he? Well, he was this wizard who was obsessed with storage space. See, he could only afford a very small tower, so he tried to squeeze every little ounce of space out he could find. He eventually died - by accidentally releasing all of his stored items at once. His relatives didn't quite understand him, or magic, and sold off his possessions at a discount. That's probably how you came to possess this item. Do you know the value of this item? Oh no, that's way too low. I tell you what. I'll pay you (Insert a fairly large amount of gold, more than the gloves cost the player, and probably near a +3 shield or so - the idea here is to buy off the player and remove the broken item. Raw gold is much easier to control, and most players will jump at large amounts of it.) for that artifact! Good fortune to you!"

Anyway, whether or not you can snatch the item from the player, just don't allow any other gloves to function in that manner. The player can keep his (if he's not too greedy!) and it doesn't wreck your game.

Good luck!
 


Thanks for the responses guys. I think rushlight has an excellent idea for fixing problem areas; so thanks for the idea.

Oh and by the way, is that rule in a newer version of the FAQ, or did I just miss it (which could very well have happened). Thanks again.
 

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