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Glyph Seals from Magic Item Compendium

The powergap between highly optimized characters (ala CO board builds) and, well, non-optimized characters make pricing of magic items an artform and kinda subjective. A 3000 gp touchattack item, to one character may be a bargain, a steal or possibly beyound omg broken, while the same item to the less optimized build may be just reasonable. Likewise with the glyph thingie.

This is one of the reasons i dislike the item creation feats, and am woried about the Ye Olde Magicshoppe phenomena of 3.x edition.
 

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FatherTome said:
Have you even read the Magic Item Compendium? It's a good read and it would help you understand why a ruling like yours is in conflict with the ideas that spawned it.

I looked for it at Games of Berkeley this weekend, but I failed my search check. Hopefully it'll be there next week.
 

Okay, re the touch-attack item: just got the MIC, and it's not quite that bad. The one I saw is a +1 weapon enchantment, so (for example) if you go from +7 to +8, that's 30000 gp. That's a bit more reasonable than 3000 gp.
 

hong said:
Okay, re the touch-attack item: just got the MIC, and it's not quite that bad. The one I saw is a +1 weapon enchantment, so (for example) if you go from +7 to +8, that's 30000 gp. That's a bit more reasonable than 3000 gp.

Check the worn items. I forget what it's called and I don't have the book handy, but it's a belt-slot item and it is 3000 gp. The +1 enchantment is for piercing weapons only and has a minimum price of 3000 GP (going from +1 to +2).
 

FatherTome said:
Check the worn items. I forget what it's called and I don't have the book handy, but it's a belt-slot item and it is 3000 gp.

Nope, no such belt.

On the other hand! Belt of battle: +2 init, 3 charges/day, spend 1 charge to gain a move action, 2 charges to gain a std action, 3 charges to gain a full-round action. Mmmm. Diamond nightmare blade + greater insightful strike....
 

hong said:
Nope, no such belt.

On the other hand! Belt of battle: +2 init, 3 charges/day, spend 1 charge to gain a move action, 2 charges to gain a std action, 3 charges to gain a full-round action. Mmmm. Diamond nightmare blade + greater insightful strike....

I'll get the exact item name for you tomorrow. It does exist.
 

Ah, here we go! Heartseeking amulet: 3/day as swift action, next attack is touch attack.

Mmmm. I love the smell of cheddar in the morning!
 


I'm sure the PCs will think so, after being attacked by a bunch of low-level mooks with these cheapo amulets.

Heck, let's just make this a potion, so the bad guys have touch attacks, but the PCs don't get the loot. Even better. Gotta love Wraithstrike.....
 

FatherTome said:
Unnecessary. The book doesn't have to say it's okay to allow Personal range spells into a rechargeable item - it says 'any spell'. I'm pretty sure that Personal range spells fall under the category of 'any spell'.
Of course it has to say it. If it doesn't then the book is not such a good read and certainly doesn't conflict with Nail's position; and then your rebuttal missed by a wide margin.

FatherTome said:
...as neither the Ring of Spell Storing nor the Glyph Seal have any restrictions on what kind of spell can be cast into it; merely what level of spell(s).
Not surprisingly, no one's arguing that.
 

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