Evilhalfling
Adventurer
Arrgh! Mark! said:Piratecat: May I ask for an anecdote or example?
*giggle* well there is always his story hour http://www.enworld.org/showthread.php?t=779&page=1
but it may be a little long. I only read part of it, but it made me want to play a high level long term game. When I did, I realized my DM ... not quite as good as PC, it was high level but only lasted 4 months.
As for my personal exp, the games I run tend to last a year. They usually end after a meta plot wraps up, but the first two times I was trying to do it on purpose as earlier games (with other groups) had gone on for years, with no definative ending. One way to maintain interest for slightly longer games is start with a minor plot somehow connected to a major villian or future event. Or link a couple of smaller quests with a mysterious element, before the players finally find out what the link was and go after the source.
Eventually my campigns end as most of the leads are finally tied up. I try and run at least 2 different plots in addition to whatever the players are trying to accomplish. Very little is set in stone ahead of time, as the players tended to finish some plots, miss the resolutions of others and open new plots based on changing char goals or deaths.
Example:
Mysterious link - undead limbs.
1. on routine partrol/ travel party attacked by humanoids, but leader gets away (unplanned)
2. rumors of distant allies getting arms cut off. PC story development.
3. unconected adventure involving players backstory.
4. humanoids raid several villages, players track them down to find the leader from 1
with an undead human arm, but lacking in any powers explaining the change.
5. An Old ex-adventure/mayors town is overrun, with many of the people captured rather than killed. Players free prisoners but never find out where they were being taken.
6. More players backstory plots, brush with a powerful foe who vanishes. Poltical campign to restore town. (as mayor was killed in raid, although body was not found.
7. players investigate find a Necromancers stronghold finding a flesh golem and opperational resources for undead grafts. Records including successful grafts, incluing an arm from 4 and undead heart for an unnamed human.
8. Powerful foe from (6)kills a PC, the others swear vengance. They discover he is the ex-adventurer/ mayor who recieved an undead heart, to avoid dying of old age and has been tainted by it.
9. Finial enemy lured into trap using info from his past, rather than attack his stronghold. As he lives in another city where he has developed powerful poltical allies and is known as a local hero.
Character plots included, recovering from family dishonor, a profecey that one PC was a messiah, developing a new form of specialized force magic, and becoming the head of a temple, avenging the slaughter of someones home village. There was also a minor war with a differernt race of humanoids that took up a few sessions (PCs found out about it, but were called off for other duties after some reconizance of the foe.)
not all of these plots were fnished succesfully, as PCs died. When the messiah died, his followers (who had only been an annoyance to him) started a church the PCs never found out for sure either way, they also missed that one of the archvillians allies ordered the slaughter of another PC's village.
I had forgotten how complicated that campaign had gotten.
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