Thomas Shey
Legend
D&D doesn't handle characters geared nearly completely to lore and social checks well at all..
That always falls down a rabbit-hole about how people feel about social mechanics.
D&D doesn't handle characters geared nearly completely to lore and social checks well at all..
D&D doesn't handle characters geared nearly completely to lore and social checks well at all..
D&D doesn't handle characters geared nearly completely to lore and social checks well at all..
Except that it has magic, just not all that much in Westeros, and it has magic items(Horns of Dragon binding and more), and monstrous creatures, but not south of the wall on Westeros and in more extreme places on the other continent.Yeah, but D&D is very unsuited to actually running a campaign at all like ASOIAF, what with its mostly human population, low magic, no magical items, very few monstrous creatures and a ton of politics.
I don't think it is a no-win argument. What I would do if I were running a Game of Thrones game with D&D and a player wanted to be an Elf(Child of the Forest), would be to offer a compromise character. I would tell the player that Children of the Forest are not available, as they have not been seen in centuries, and then suggest that the player create a human scholar(perhaps a Maester or failed Maester) who focused on the Children of the Forest as one of his areas of knowledge. He would have the goal of finding them and persuading them to return and interact with the world. If he could do it, and success or failure would not be predetermined, he would be allowed to play one as his next character.It's a no-win argument. Either you agree with the biased situation that the OP set up, or you have to side with the player who is breaking the social contract.
Here's a more realistic situation:
A group of friends play D&D each week. One friend has put a lot of work into a Game of Thrones style campaign, something they are very passionate about. Part of the DM's vision is that this is a human-only campaign. The campaign does not fit the play style of all the players. One player, for example, really loves to play as elves, and wants to find a way to play as an elf in this game.
Whose job is it to compromise?
When designing a campaign, should the DM focus on their own vision, or adapt to the preferences of the group?
I'm not sure how this video is relevant to a player rejecting the premise of a campaign. Also, after 30+ years of DMing, I promise you I don't ever under any circumstances use plots, or planned scenes of any kind. I am all improv all the time, and run as much of a player driven narrative as I can.The guy who does those crap guide to dnd videos did one recently for being a gm & the way it falls apart/ends is probably going to be good for the op
Here's a more realistic situation:
A group of friends play D&D each week. One friend has put a lot of work into a Game of Thrones style campaign, something they are very passionate about. Part of the DM's vision is that this is a human-only campaign. The campaign does not fit the play style of all the players. One player, for example, really loves to play as elves, and wants to find a way to play as an elf in this game.
Whose job is it to compromise?
When designing a campaign, should the DM focus on their own vision, or adapt to the preferences of the group?