Musing Mage
Pondering D&D stuff
I don't balance any encounters.
Don't get me wrong; I'm not putting Ancient Dragons on the random encounter table or anything like that. But I'm not carefully trying to dial in a fixed "difficulty" to match the party's ever-changing level/resources, either. I put monsters on the map where they make the most sense, in numbers that make the most sense. I arm them with equipment that makes sense to the campaign setting, and then trust the players to know when they are in over their heads.
I informed the players at Session Zero that encounters will not be balanced to their characters, and that a combat victory is not always guaranteed. They thought I was bluffing until I showed them the rules for Escape and Pursuit that we're going to use for fleeing combat.
That's not a sin! That's how it should be! The Sin is that you think it's a sin!
