This comes from a topic in another thread where GM description came up. Some posters saw the GM's role as that of narrator, preferring a style of description that felt like prose from a novel, others preferred a more conversational approach. The first approach was more literary, placed emphasis on being evocative and building a sense of atmosphere. The second focused more on plain spoken language and interaction between the players and GMs as the descriptions unfold. This is a simplification of the topic, but that is the basic division. And obviously there are many approaches in between and from totally different angles. I am curious what other posters think about how a GM should sound when describing things to players.