Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM DESCRIPTION: NARRATION OR CONVERSATION?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7623746" data-attributes="member: 22779"><p>Heh. When the premise of the thread is clearly stated, we actually get to discuss the issue rather than spend 15 pages debating what the conversation is actually about. So, for that, thank you [MENTION=85555]Bedrockgames[/MENTION]. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm pretty much in the "it depends on the game" camp. I generally find that word choice is going to be necessary as a DM/GM simply because it's virtually impossible to separate running a game from any level of performance. We always choose specific language to fit the game, genre, mood and whatnot, which is, IMO, going to nudge things away from the conversational and towards the prose. This came up in the other thread where words like "wield" were used. That's a deliberate word choice for a fantasy RPG. You'd never use it in an SF RPG, for example. Han Solo wields his blaster? I don't think so. If we're playing a fantasy RPG, we're going to draw on fantasy language, probably subconsciously. If we play a modern RPG, our language is going to change.</p><p></p><p>Note, I'm not referring to game dependent language. That's obviously something else entirely. But, the language we use during the game, that isn't "game language" is going to shift depending on the game we're playing. For the most part, it's going to be a pretty subconscious choice but, it really is going to be there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7623746, member: 22779"] Heh. When the premise of the thread is clearly stated, we actually get to discuss the issue rather than spend 15 pages debating what the conversation is actually about. So, for that, thank you [MENTION=85555]Bedrockgames[/MENTION]. :D I'm pretty much in the "it depends on the game" camp. I generally find that word choice is going to be necessary as a DM/GM simply because it's virtually impossible to separate running a game from any level of performance. We always choose specific language to fit the game, genre, mood and whatnot, which is, IMO, going to nudge things away from the conversational and towards the prose. This came up in the other thread where words like "wield" were used. That's a deliberate word choice for a fantasy RPG. You'd never use it in an SF RPG, for example. Han Solo wields his blaster? I don't think so. If we're playing a fantasy RPG, we're going to draw on fantasy language, probably subconsciously. If we play a modern RPG, our language is going to change. Note, I'm not referring to game dependent language. That's obviously something else entirely. But, the language we use during the game, that isn't "game language" is going to shift depending on the game we're playing. For the most part, it's going to be a pretty subconscious choice but, it really is going to be there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM DESCRIPTION: NARRATION OR CONVERSATION?
Top