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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7624134" data-attributes="member: 6775031"><p>Don't react to <em>my choice of words</em>. React to what those words <em>mean</em>.</p><p></p><p>The spike demon is equally threatening, regardless of which words I use to convey that threat. It isn't suddenly less-dangerous, just because I use cheap words and pop-culture references to convey that threat. It isn't more-dangerous, if I use scary words and graphic imagery. It is what it is, nothing more and nothing less, regardless of out-of-game factors such as the vocabulary of the one describing it.</p><p></p><p>If you can't separate the content of a message from the box it's packaged in, then that's on you.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7624134, member: 6775031"] Don't react to [I]my choice of words[/I]. React to what those words [I]mean[/I]. The spike demon is equally threatening, regardless of which words I use to convey that threat. It isn't suddenly less-dangerous, just because I use cheap words and pop-culture references to convey that threat. It isn't more-dangerous, if I use scary words and graphic imagery. It is what it is, nothing more and nothing less, regardless of out-of-game factors such as the vocabulary of the one describing it. If you can't separate the content of a message from the box it's packaged in, then that's on you. [/QUOTE]
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