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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Bedrockgames" data-source="post: 7624177" data-attributes="member: 85555"><p>I would say there is a huge difference, and the difference was quite clear on the previous thread and has been pretty stark here as well. I am not interested in debating the characteristics of boxed text, needless to say, I find boxed text, in my experience, to be more evocative than you do (though maybe that just reflects the types of models we both gravitate towards). What I will say is by boxed text style I mean something that sounds a bit like a description from a novel, with an aim of establishing atmosphere and mood, and faith in the ability of adjectives to immerse the listener. It isn't plainspoken English. When I describe things to my players, I use slang, I don't use big adjectives, and I talking to them like it is a conversation. I don't know. This isn't rocket science. Are people genuinely confused about what 'conversational English' is. Are people seriously arguing here that there isn't a distinction to be made between conversational English and a more dramatic novel-like attempt at descriptions? I feel like this is a pretty obvious and easy to understand divide. And I have to wonder if people are just blurring dualities to win some kind of argument.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7624177, member: 85555"] I would say there is a huge difference, and the difference was quite clear on the previous thread and has been pretty stark here as well. I am not interested in debating the characteristics of boxed text, needless to say, I find boxed text, in my experience, to be more evocative than you do (though maybe that just reflects the types of models we both gravitate towards). What I will say is by boxed text style I mean something that sounds a bit like a description from a novel, with an aim of establishing atmosphere and mood, and faith in the ability of adjectives to immerse the listener. It isn't plainspoken English. When I describe things to my players, I use slang, I don't use big adjectives, and I talking to them like it is a conversation. I don't know. This isn't rocket science. Are people genuinely confused about what 'conversational English' is. Are people seriously arguing here that there isn't a distinction to be made between conversational English and a more dramatic novel-like attempt at descriptions? I feel like this is a pretty obvious and easy to understand divide. And I have to wonder if people are just blurring dualities to win some kind of argument. [/QUOTE]
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