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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7624179" data-attributes="member: 6775031"><p>Exactly. The content of the message is infinitely more important than how you phrase it. You use whichever words are necessary to make your audience understand the reality of the situation, because the important thing is that they understand you.</p><p></p><p>Everyone suffers from cognitive bias, to some degree. Being aware of that bias is the first step toward compensating for it.</p><p></p><p>The rules of an RPG declare flat-out that you must disregard the box for the purpose of playing the game. You are not allowed to investigate a particular area, simply because the <em>way</em> that the GM described it makes you believe that something is hidden there. You can't assume that one NPC is more important than the three next to him, simply because the GM gives you three paragraphs of detail about the former while the latter group is given half a sentence. These are textbook examples of illegal meta-gaming. If you do that, then you are cheating, by violating the rules of the game.</p><p></p><p>When I'm the GM, I don't want to be adversarial, so I'm not going to tempt players to try and cheat by giving them information that they aren't allowed to use. I'm going to try, to the best of my ability, to only let them know the information that their character can observe.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7624179, member: 6775031"] Exactly. The content of the message is infinitely more important than how you phrase it. You use whichever words are necessary to make your audience understand the reality of the situation, because the important thing is that they understand you. Everyone suffers from cognitive bias, to some degree. Being aware of that bias is the first step toward compensating for it. The rules of an RPG declare flat-out that you must disregard the box for the purpose of playing the game. You are not allowed to investigate a particular area, simply because the [I]way[/I] that the GM described it makes you believe that something is hidden there. You can't assume that one NPC is more important than the three next to him, simply because the GM gives you three paragraphs of detail about the former while the latter group is given half a sentence. These are textbook examples of illegal meta-gaming. If you do that, then you are cheating, by violating the rules of the game. When I'm the GM, I don't want to be adversarial, so I'm not going to tempt players to try and cheat by giving them information that they aren't allowed to use. I'm going to try, to the best of my ability, to only let them know the information that their character can observe. [/QUOTE]
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