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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="HJFudge" data-source="post: 7624243" data-attributes="member: 6997593"><p>But you are.</p><p></p><p>You are doing the DEFINITION of Metagaming. You are tailoring the way you give out information because you are trying to prevent the players from engaging with the characters in a certain way. You are using out of game knowledge to try and force a certain behavior from the characters in the game. That, by definition, is Metagaming.</p><p></p><p>In order to PREVENT metagaming you HAVE TO present the information in such a way that communicates the scene effectively to the players at the table so that they can play their characters and react as there characters would.</p><p></p><p>This whole discussion reminds me of the concept that you can tell a LOT about someones politics by what they consider non-political.</p><p></p><p>You have decided, as a DM, to present information in a very incomplete manner, depriving players of choice in your table because of your ideas of how they should and should not be allowed to interact with the world. And that is fine, if thats how you wish to play.</p><p></p><p>But its the <em><strong>exact opposite </strong></em>of not allowing metagaming. You are forcing it. You are engaging it. This is how you play your game. Context matters. Word choice matters. Phrasing matters. This is how information is transmitted in real life, and in order for a game to be as immersive as possible you must communicate in the same way. You must set the scene for what the Characters see, in the way the characters would see them.</p><p></p><p>The friendly spike demon would attempt to wine and dine the party it is attempting to woo to support his cause. Is it always dangerous? No, no it is not, it is only dangerous if its intentions are bad. How does someone communicate their intentions, in real life? By making sure they communicate in soft, non threatening tones using body language and in a place that is non-confrontational. By failing to do this in a game where the Spike Demon (why are we choosing a spike demon here btw?) is trying to get the party to complete a task for it, you are pre-disposing the characters to see BAD SPIKE MAN MUST KILL because you have failed at properly communicating with your group and engaging with the players and the characters both.</p><p></p><p>You are failing as a communicator, failing as a DM, Metagaming and then saying you are doing the exact opposite.</p><p></p><p>IT IS NONSENSE.</p></blockquote><p></p>
[QUOTE="HJFudge, post: 7624243, member: 6997593"] But you are. You are doing the DEFINITION of Metagaming. You are tailoring the way you give out information because you are trying to prevent the players from engaging with the characters in a certain way. You are using out of game knowledge to try and force a certain behavior from the characters in the game. That, by definition, is Metagaming. In order to PREVENT metagaming you HAVE TO present the information in such a way that communicates the scene effectively to the players at the table so that they can play their characters and react as there characters would. This whole discussion reminds me of the concept that you can tell a LOT about someones politics by what they consider non-political. You have decided, as a DM, to present information in a very incomplete manner, depriving players of choice in your table because of your ideas of how they should and should not be allowed to interact with the world. And that is fine, if thats how you wish to play. But its the [I][B]exact opposite [/B][/I]of not allowing metagaming. You are forcing it. You are engaging it. This is how you play your game. Context matters. Word choice matters. Phrasing matters. This is how information is transmitted in real life, and in order for a game to be as immersive as possible you must communicate in the same way. You must set the scene for what the Characters see, in the way the characters would see them. The friendly spike demon would attempt to wine and dine the party it is attempting to woo to support his cause. Is it always dangerous? No, no it is not, it is only dangerous if its intentions are bad. How does someone communicate their intentions, in real life? By making sure they communicate in soft, non threatening tones using body language and in a place that is non-confrontational. By failing to do this in a game where the Spike Demon (why are we choosing a spike demon here btw?) is trying to get the party to complete a task for it, you are pre-disposing the characters to see BAD SPIKE MAN MUST KILL because you have failed at properly communicating with your group and engaging with the players and the characters both. You are failing as a communicator, failing as a DM, Metagaming and then saying you are doing the exact opposite. IT IS NONSENSE. [/QUOTE]
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