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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Hussar" data-source="post: 7625252" data-attributes="member: 22779"><p>Umm, where did the situation come from? Who initiated the situation? Who set the location, the opponents (or allies or whatever is being reacted to)? </p><p></p><p>Now, there are games where the answer to that might be "anyone at the table", but, outside of those games, by and large, it's the GM/DM who is setting the stage so to speak. Sure, the PC's open the door, but, it's the DM who describes what's in the room. And, at that point, what are you reacting to? The opening of a door? That's a pretty fine line distinction. </p><p></p><p>PC's are camping for the night in a D&D game. You roll a random encounter. At that point, you have to narrate the set up, it's unavoidable. </p><p></p><p>Like [MENTION=3400]billd91[/MENTION] said, the distinction is formal vs informal style. But, you're still narrating no matter what you do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7625252, member: 22779"] Umm, where did the situation come from? Who initiated the situation? Who set the location, the opponents (or allies or whatever is being reacted to)? Now, there are games where the answer to that might be "anyone at the table", but, outside of those games, by and large, it's the GM/DM who is setting the stage so to speak. Sure, the PC's open the door, but, it's the DM who describes what's in the room. And, at that point, what are you reacting to? The opening of a door? That's a pretty fine line distinction. PC's are camping for the night in a D&D game. You roll a random encounter. At that point, you have to narrate the set up, it's unavoidable. Like [MENTION=3400]billd91[/MENTION] said, the distinction is formal vs informal style. But, you're still narrating no matter what you do. [/QUOTE]
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