Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GM DESCRIPTION: NARRATION OR CONVERSATION?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7625495" data-attributes="member: 22779"><p>[MENTION=85555]Bedrockgames[/MENTION] - you didn't answer my question.</p><p></p><p>The PC's encounter an NPC that they have never met before. The reason isn't all that important, although that will obviously come up a bit later when resolving the situation. But, how do you convey information about the NPC to the players without any narration? What does that even look like?</p><p></p><p>You even admit that you "describe him". What do you think narration is? That's all it is. </p><p></p><p>Since when does boxed text have anything to do with event resolution? Every single example that's been put forward is about setting up the event, but, nothing about what happens next. </p><p></p><p>I presume that your players don't talk over you while you describe the NPC? Would you not also describe the surroundings? Where are the doors, what's the furniture, that sort of thing? Again, that's all narration is.</p><p></p><p>Heck, in the Ghosts of Saltmarsh example I posted above, it had ZERO to do with resolving anything. It was just setting the stage. That's all narration ever should be. If narration includes the resolution of an event, then it is railroading and that's generally bad.</p><p></p><p>But, yeah, if you're including event resolution under the umbrella of narration, then I totally get why you react so strongly against it. You just have to realize that no one else actually does this and certainly no one has ever advocated including resolution in narration.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7625495, member: 22779"] [MENTION=85555]Bedrockgames[/MENTION] - you didn't answer my question. The PC's encounter an NPC that they have never met before. The reason isn't all that important, although that will obviously come up a bit later when resolving the situation. But, how do you convey information about the NPC to the players without any narration? What does that even look like? You even admit that you "describe him". What do you think narration is? That's all it is. Since when does boxed text have anything to do with event resolution? Every single example that's been put forward is about setting up the event, but, nothing about what happens next. I presume that your players don't talk over you while you describe the NPC? Would you not also describe the surroundings? Where are the doors, what's the furniture, that sort of thing? Again, that's all narration is. Heck, in the Ghosts of Saltmarsh example I posted above, it had ZERO to do with resolving anything. It was just setting the stage. That's all narration ever should be. If narration includes the resolution of an event, then it is railroading and that's generally bad. But, yeah, if you're including event resolution under the umbrella of narration, then I totally get why you react so strongly against it. You just have to realize that no one else actually does this and certainly no one has ever advocated including resolution in narration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM DESCRIPTION: NARRATION OR CONVERSATION?
Top