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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Bedrockgames" data-source="post: 7625519" data-attributes="member: 85555"><p>Like I said, I think you should listen to my session if you want to see how I do things. Me providing an artificial example is, like Aldarc points out, not likely to be a good reflection of real play. But let me give an example of how a session might play out a bit: </p><p></p><p>ME: You get inside the city of Tung-On and the street you are on is filled with merchants and shop stalls</p><p>PLAYER A: Can we see the Lucky Mountain Gambling Hall nearby?</p><p></p><p>ME: Yes, it is just down the street, across from a bunch of inns</p><p>PLAYER B: I lead the way to the gambling hall</p><p></p><p>ME: When you get to the door there are men in blue robes at the entrance. </p><p>PLAYER B: I step inside and look around for this Iron God Meng guy.</p><p></p><p>ME: You see the hall has three tiers and people are playing all sorts of games. You don't see anyone who fits his description. </p><p>PLAYER: Do I see any areas that look guarded or like they have large retinues serving an important person? </p><p></p><p>ME: Yes on the stairs leading up to a section on the third level balcony you see a bunch more of the guys in blue robes and it seems well guarded. </p><p>PLAYER B: Okay I walk up to them and shout "Hey Pig Iron Meng, step outside. I have a score to settle."</p><p></p><p>ME: A large bare chested man with a beard steps out....</p><p>PLAYER B: ...Does he have any weapons or important looking items on him</p><p></p><p>ME: No weapons and no items</p><p>PLAYER B: Can I size up his martial arts</p><p></p><p>[ask player to make relevant skill roll]</p><p></p><p>ME: You can see that his hands are balled into fists, his knuckles weathered and his flesh (particularly around his belly) is quite weathered and conditioned. </p><p>PLAYER B: Okay. </p><p></p><p>ME: Iron God Meng says "What score do you have to settle with me"</p><p></p><p>-----------</p><p></p><p>This is just off the the top of my head. I describe things. Sometimes with flashes of color and flavor. But I let players interrupt. I try to keep it conversational. Again I think if you listen to the things I linked you will have a much better idea of what I mean exactly.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7625519, member: 85555"] Like I said, I think you should listen to my session if you want to see how I do things. Me providing an artificial example is, like Aldarc points out, not likely to be a good reflection of real play. But let me give an example of how a session might play out a bit: ME: You get inside the city of Tung-On and the street you are on is filled with merchants and shop stalls PLAYER A: Can we see the Lucky Mountain Gambling Hall nearby? ME: Yes, it is just down the street, across from a bunch of inns PLAYER B: I lead the way to the gambling hall ME: When you get to the door there are men in blue robes at the entrance. PLAYER B: I step inside and look around for this Iron God Meng guy. ME: You see the hall has three tiers and people are playing all sorts of games. You don't see anyone who fits his description. PLAYER: Do I see any areas that look guarded or like they have large retinues serving an important person? ME: Yes on the stairs leading up to a section on the third level balcony you see a bunch more of the guys in blue robes and it seems well guarded. PLAYER B: Okay I walk up to them and shout "Hey Pig Iron Meng, step outside. I have a score to settle." ME: A large bare chested man with a beard steps out.... PLAYER B: ...Does he have any weapons or important looking items on him ME: No weapons and no items PLAYER B: Can I size up his martial arts [ask player to make relevant skill roll] ME: You can see that his hands are balled into fists, his knuckles weathered and his flesh (particularly around his belly) is quite weathered and conditioned. PLAYER B: Okay. ME: Iron God Meng says "What score do you have to settle with me" ----------- This is just off the the top of my head. I describe things. Sometimes with flashes of color and flavor. But I let players interrupt. I try to keep it conversational. Again I think if you listen to the things I linked you will have a much better idea of what I mean exactly. [/QUOTE]
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