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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Celebrim" data-source="post: 7625599" data-attributes="member: 4937"><p>I agree that they are narration in a general ordinary non-jargon sense of the word, but strictly they are not narration as it is normally meant in the table top RPG world because the player hasn't proposed anything that extends outside his person. In jargon, these are just first person propositions stated as actions, and are really no different than "I attack the orc." Don't get me wrong, I think they are well phrased propositions and the example of play is very functional, but when people speak of player narration they are usually speaking of something different.</p><p></p><p>Player narration formally would be something like, "I lead the way to the gambling hall. <em>The merchants in the crowd sense we are dangerous men, and address us respectfully as we walk by. Peasants scurry to get out of the way of these formidable warriors, bowing deeply as we pass.</em>" The player is taking it on themselves to add to the scene things that are external to their own character. In essence, the player is in a limited way also playing the NPCs in the scene. Simply "narrating" what your character does (or at least, intends to do), isn't normally what I think of as "narration" by a player because the player isn't framing a scene.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7625599, member: 4937"] I agree that they are narration in a general ordinary non-jargon sense of the word, but strictly they are not narration as it is normally meant in the table top RPG world because the player hasn't proposed anything that extends outside his person. In jargon, these are just first person propositions stated as actions, and are really no different than "I attack the orc." Don't get me wrong, I think they are well phrased propositions and the example of play is very functional, but when people speak of player narration they are usually speaking of something different. Player narration formally would be something like, "I lead the way to the gambling hall. [I]The merchants in the crowd sense we are dangerous men, and address us respectfully as we walk by. Peasants scurry to get out of the way of these formidable warriors, bowing deeply as we pass.[/I]" The player is taking it on themselves to add to the scene things that are external to their own character. In essence, the player is in a limited way also playing the NPCs in the scene. Simply "narrating" what your character does (or at least, intends to do), isn't normally what I think of as "narration" by a player because the player isn't framing a scene. [/QUOTE]
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