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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Hussar" data-source="post: 7625758" data-attributes="member: 22779"><p>But, see, at least three other people - [MENTION=6943731]dragoner[/MENTION], [MENTION=38016]Michael Silverbane[/MENTION] and myself WOULD describe this as bog standard narration and a scene. The fact that you happen to be using an idiosyncratic definition of the word seems to be the major sticking point here. </p><p></p><p>Had you actually posted something like this a long time ago, when asked repeatedly to do so, would have saved a LOT of time.</p><p></p><p>So, fair enough, call it a throat warbler mangrove if that floats your boat. For everyone else, this is just a scene (gambling den in a city) with (very sparse) narration. It requires that the players know the setting very, very well and that the majority of the details have already been established.</p><p></p><p>This generally isn't true for my groups because we tend to change settings very often and rarely spend enough time in any one setting to have that level of familiarity that we can forego more details - as [MENTION=4937]Celebrim[/MENTION] has very nicely illustrated.</p><p></p><p>So, no, [MENTION=85555]Bedrockgames[/MENTION], it's not about any sort of semantic trap to show that you aren't playing the way you are. It's that you are playing more or less the same as everyone else, but, you want to call it something different and that's what's confusing the issue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7625758, member: 22779"] But, see, at least three other people - [MENTION=6943731]dragoner[/MENTION], [MENTION=38016]Michael Silverbane[/MENTION] and myself WOULD describe this as bog standard narration and a scene. The fact that you happen to be using an idiosyncratic definition of the word seems to be the major sticking point here. Had you actually posted something like this a long time ago, when asked repeatedly to do so, would have saved a LOT of time. So, fair enough, call it a throat warbler mangrove if that floats your boat. For everyone else, this is just a scene (gambling den in a city) with (very sparse) narration. It requires that the players know the setting very, very well and that the majority of the details have already been established. This generally isn't true for my groups because we tend to change settings very often and rarely spend enough time in any one setting to have that level of familiarity that we can forego more details - as [MENTION=4937]Celebrim[/MENTION] has very nicely illustrated. So, no, [MENTION=85555]Bedrockgames[/MENTION], it's not about any sort of semantic trap to show that you aren't playing the way you are. It's that you are playing more or less the same as everyone else, but, you want to call it something different and that's what's confusing the issue. [/QUOTE]
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