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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Celebrim" data-source="post: 7625764" data-attributes="member: 4937"><p>It's amazing how many arguments depend on different understandings of what a word or phrase mean. Without knowing how exactly Bedrockgames defines narration or scene, I don't really know what his objection is in this case. But as best as I can tell Bedrockgames has right from the beginning of the thread tried to distinguish Narration from Conversation, and made it clear in his original post that for the purposes of the thread he was using both as terms of art. Quote:</p><p></p><p>"This comes from a topic in another thread where GM description came up. Some posters saw the GM's role as that of narrator, preferring a style of description that felt like prose from a novel, others preferred a more conversational approach. The first approach was more literary, placed emphasis on being evocative and building a sense of atmosphere. The second focused more on plain spoken language and interaction between the players and GMs as the descriptions unfold."</p><p></p><p>So, as for as his "idiosyncratic definition of the word" goes, he seems to have dutifully addressed that when he started the thread. Granted, that was a long time ago and I've made no attempt to follow all the twists and turns of this discussion.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7625764, member: 4937"] It's amazing how many arguments depend on different understandings of what a word or phrase mean. Without knowing how exactly Bedrockgames defines narration or scene, I don't really know what his objection is in this case. But as best as I can tell Bedrockgames has right from the beginning of the thread tried to distinguish Narration from Conversation, and made it clear in his original post that for the purposes of the thread he was using both as terms of art. Quote: "This comes from a topic in another thread where GM description came up. Some posters saw the GM's role as that of narrator, preferring a style of description that felt like prose from a novel, others preferred a more conversational approach. The first approach was more literary, placed emphasis on being evocative and building a sense of atmosphere. The second focused more on plain spoken language and interaction between the players and GMs as the descriptions unfold." So, as for as his "idiosyncratic definition of the word" goes, he seems to have dutifully addressed that when he started the thread. Granted, that was a long time ago and I've made no attempt to follow all the twists and turns of this discussion. [/QUOTE]
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