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GM DESCRIPTION: NARRATION OR CONVERSATION?
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<blockquote data-quote="Bedrockgames" data-source="post: 7625767" data-attributes="member: 85555"><p>Again, how we think of what we are doing at the table matters. Thinking that it is a scene carries all kinds of implications that I believe influences GM adjudication. I know this, because when I think of it as a scene, I run the game differently. Also, it is a confusing term because while you might mean scene to refer to 'stuff that happens' and you might mean 'narration' to refer to 'what the GM says to describe things'. For many people, a lot in fact, the former refers to a pre-planned moment with expected beats and actions (i.e. this is going to be the scene where they confront the BIG BAD). Personally I think narration also is a confusing term, particularly when it is paired with scene in the way you were doing. Again, it suggests the GM has something to narrate that the players need to listen to. I don't like thinking of myself as a narrator for this reason. Also narration and narrative have all kinds of meanings that make that terms particularly confusing as well. What is wrong with 'description'? That gets the job done, doesn't imply more literary things, and is definitely what i am doing in my example. </p><p></p><p>I don't know we are playing the same way, given that many people here have expressed preferences for things like Paizo modules. But in terms of GM description, I'd have to see your text example to draw a conclusion on that.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7625767, member: 85555"] Again, how we think of what we are doing at the table matters. Thinking that it is a scene carries all kinds of implications that I believe influences GM adjudication. I know this, because when I think of it as a scene, I run the game differently. Also, it is a confusing term because while you might mean scene to refer to 'stuff that happens' and you might mean 'narration' to refer to 'what the GM says to describe things'. For many people, a lot in fact, the former refers to a pre-planned moment with expected beats and actions (i.e. this is going to be the scene where they confront the BIG BAD). Personally I think narration also is a confusing term, particularly when it is paired with scene in the way you were doing. Again, it suggests the GM has something to narrate that the players need to listen to. I don't like thinking of myself as a narrator for this reason. Also narration and narrative have all kinds of meanings that make that terms particularly confusing as well. What is wrong with 'description'? That gets the job done, doesn't imply more literary things, and is definitely what i am doing in my example. I don't know we are playing the same way, given that many people here have expressed preferences for things like Paizo modules. But in terms of GM description, I'd have to see your text example to draw a conclusion on that. [/QUOTE]
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