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<blockquote data-quote="Manbearcat" data-source="post: 7625933" data-attributes="member: 6696971"><p>Let me start with:</p><p></p><p>"I don't have much interest, if any at all, in this conversation...so I'm not particularly interested in getting drawn back in."</p><p></p><p>However, I think I have some virtual ink to spill on the internet on this one.</p><p></p><p>For my money, the two have significant differences in TTRPGs.</p><p></p><p>In TTRPGs, I associate "scene" with "a discrete unit of play, whereby situational framing > decision-point > action resolution > reframing occurs in a loop until a codified win/loss condition is met, upon which time whatever was at stake is earned/denied/complicated (depending upon system)." The term "scene" is as much game tech as it is art when it comes to TTRPGs.</p><p></p><p>I don't think of Apocalypse World or Dungeon World as scene-driven games. All of D&D combat is "scene-based." 5e D&D play that deploys the Social Interaction mechanics should be scene-based. I think of all of D&D 4e, Cortex+, Mouse Guard, Fate, Dogs in the Vineyard, Strike (!), and (due to many segments of play being scene-based) Blades in the Dark (Action Scenes with Clocks and certain Downtime activities) as scene-driven games. Torchbearer is sort of a tweener, similar to Blades.</p><p></p><p>As such, "location" is definitely not interchangeable with "scene." Location is certainly relevant to the situational framing > decision-point > action resoltuion > reframing loop...but they are definitely not close to interchangeable.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7625933, member: 6696971"] Let me start with: "I don't have much interest, if any at all, in this conversation...so I'm not particularly interested in getting drawn back in." However, I think I have some virtual ink to spill on the internet on this one. For my money, the two have significant differences in TTRPGs. In TTRPGs, I associate "scene" with "a discrete unit of play, whereby situational framing > decision-point > action resolution > reframing occurs in a loop until a codified win/loss condition is met, upon which time whatever was at stake is earned/denied/complicated (depending upon system)." The term "scene" is as much game tech as it is art when it comes to TTRPGs. I don't think of Apocalypse World or Dungeon World as scene-driven games. All of D&D combat is "scene-based." 5e D&D play that deploys the Social Interaction mechanics should be scene-based. I think of all of D&D 4e, Cortex+, Mouse Guard, Fate, Dogs in the Vineyard, Strike (!), and (due to many segments of play being scene-based) Blades in the Dark (Action Scenes with Clocks and certain Downtime activities) as scene-driven games. Torchbearer is sort of a tweener, similar to Blades. As such, "location" is definitely not interchangeable with "scene." Location is certainly relevant to the situational framing > decision-point > action resoltuion > reframing loop...but they are definitely not close to interchangeable. [/QUOTE]
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