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GM found! 0-level funnel pending!
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<blockquote data-quote="fireinthedust" data-source="post: 6263488" data-attributes="member: 51930"><p>So I found this page: <a href="http://purplesorcerer.com/create.php?oc=rulebook&hp=normal&mode=3d6" target="_blank">http://purplesorcerer.com/create.php?oc=rulebook&hp=normal&mode=3d6</a></p><p></p><p>It generates o-level characters for DCCrpg. I tried it a bunch of times, and I figure we could have the set-up: we've all got four characters each, and every round we can choose which of the four does *something*. So on my turn I can pick if my Scribe or my Halfling does something. Then on your turn you can choose if your wainwright or your shepherd does something, etc.</p><p></p><p>You get one character action each turn, out of the four in the stable. </p><p></p><p>When we finish the adventure, we pick which survivor (if any) becomes a PC class. OR, if they all die, we randomly create another four and start up with the group at that point.</p><p></p><p>If I were running a game, the 0-level premise would be "you're part of a mob" sort of deal: maybe there's a witch or a werewolf, and we're out with our pitch forks or something? That's why there's a big crowd of extra PCs hanging around while we storm the dungeon, I suppose.</p><p></p><p></p><p>Or does the funnel assume we only control one such character, and then the rest are "just there" until the first one dies? Or we keep them in storage even after the first one gains actual class levels?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6263488, member: 51930"] So I found this page: [URL]http://purplesorcerer.com/create.php?oc=rulebook&hp=normal&mode=3d6[/URL] It generates o-level characters for DCCrpg. I tried it a bunch of times, and I figure we could have the set-up: we've all got four characters each, and every round we can choose which of the four does *something*. So on my turn I can pick if my Scribe or my Halfling does something. Then on your turn you can choose if your wainwright or your shepherd does something, etc. You get one character action each turn, out of the four in the stable. When we finish the adventure, we pick which survivor (if any) becomes a PC class. OR, if they all die, we randomly create another four and start up with the group at that point. If I were running a game, the 0-level premise would be "you're part of a mob" sort of deal: maybe there's a witch or a werewolf, and we're out with our pitch forks or something? That's why there's a big crowd of extra PCs hanging around while we storm the dungeon, I suppose. Or does the funnel assume we only control one such character, and then the rest are "just there" until the first one dies? Or we keep them in storage even after the first one gains actual class levels? [/QUOTE]
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