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<blockquote data-quote="GlassEye" data-source="post: 6265963" data-attributes="member: 40413"><p>Looking good!</p><p></p><p>Dogmatron, I'll take whatever tips you have to share about running DCC as pbp. Initiative is a good example of what I meant by concessions to the format. In a lot of games I've played here the DM rolls all the initiative rolls but resolves in posted order so player order may change from round to round but characters/monster order is set from the beginning. DM rolling initiative speeds play but if you all prefer to roll your own initiative we could try that and see how it works for a while.</p><p></p><p>Another thing: I've been struck by how much back and forth there is in the module. By which I mean the DM describes something in a general way, players describe actions, DM gives follow up description and asks for any skill checks, saves, etc., players make rolls, then DM describes consequences. That back and forth could take a long time in pbp and I was trying to think of ways to eliminate inconsequential OOC aspects. I <em>could</em> make rolls for you but I don't like that idea. Another option would be for you all to append a d20 &/or a d10 roll to your posts (using invisible castle or coyote code dice rollers) in case I should need it. Or you could give me a sequence of ten or so d20/d10 rolls in this thread which I could use when necessary (though not for combat) until I run out and ask for more rolls. Or maybe I'm overthinking things and we can just play it straight for a while to see how it goes.</p><p></p><p>Setting: You all will start in a very small town, Krivstad, with a dark past that it cannot seem to shake (more on this in the first game post). Krivstad is in a highland area with fertile farmlands, surrounded by deep and dark forests inhabited by who knows what sorts of menacing monstrosities and isolated from other settlements. Geographically, think central Carpathian mountains (western Ukraine). Politically, think late Kievan Rus after fragmentation of that state and before the Mongol invasion. Of course, my knowledge of history isn't that great so it might be easier to say remote, isolated, medieval eastern europe with a touch of Norse influence.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6265963, member: 40413"] Looking good! Dogmatron, I'll take whatever tips you have to share about running DCC as pbp. Initiative is a good example of what I meant by concessions to the format. In a lot of games I've played here the DM rolls all the initiative rolls but resolves in posted order so player order may change from round to round but characters/monster order is set from the beginning. DM rolling initiative speeds play but if you all prefer to roll your own initiative we could try that and see how it works for a while. Another thing: I've been struck by how much back and forth there is in the module. By which I mean the DM describes something in a general way, players describe actions, DM gives follow up description and asks for any skill checks, saves, etc., players make rolls, then DM describes consequences. That back and forth could take a long time in pbp and I was trying to think of ways to eliminate inconsequential OOC aspects. I [i]could[/i] make rolls for you but I don't like that idea. Another option would be for you all to append a d20 &/or a d10 roll to your posts (using invisible castle or coyote code dice rollers) in case I should need it. Or you could give me a sequence of ten or so d20/d10 rolls in this thread which I could use when necessary (though not for combat) until I run out and ask for more rolls. Or maybe I'm overthinking things and we can just play it straight for a while to see how it goes. Setting: You all will start in a very small town, Krivstad, with a dark past that it cannot seem to shake (more on this in the first game post). Krivstad is in a highland area with fertile farmlands, surrounded by deep and dark forests inhabited by who knows what sorts of menacing monstrosities and isolated from other settlements. Geographically, think central Carpathian mountains (western Ukraine). Politically, think late Kievan Rus after fragmentation of that state and before the Mongol invasion. Of course, my knowledge of history isn't that great so it might be easier to say remote, isolated, medieval eastern europe with a touch of Norse influence. [/QUOTE]
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