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GM found! 0-level funnel pending!
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<blockquote data-quote="GlassEye" data-source="post: 6602382" data-attributes="member: 40413"><p>I haven't checked to see if CB's characters have anything but, if they don't, how 'bout we just assume the group made some makeshift torches before they entered the hole? Is that ok with everyone? I would still need to know who is carrying a torch, though.</p><p></p><p> [MENTION=34958]Deuce Traveler[/MENTION], I don't remember what we decided with Kurl's spells. I know a level 1 cleric has a base of 4 spells known. Let's go with full access to the list but Kurl has to choose his allotted number each day and can cast from those. You also asked about a light spell. Unfortunately, there isn't one and Darkness isn't reversible.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6602382, member: 40413"] I haven't checked to see if CB's characters have anything but, if they don't, how 'bout we just assume the group made some makeshift torches before they entered the hole? Is that ok with everyone? I would still need to know who is carrying a torch, though. [MENTION=34958]Deuce Traveler[/MENTION], I don't remember what we decided with Kurl's spells. I know a level 1 cleric has a base of 4 spells known. Let's go with full access to the list but Kurl has to choose his allotted number each day and can cast from those. You also asked about a light spell. Unfortunately, there isn't one and Darkness isn't reversible. [/QUOTE]
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