FCWesel
First Post
Okay.
Long story short:
I have a PC who's Halfling is now a kobold due to reincarnation. He and his twin (well, was a twin before thew other became a kobold) seek out a means to change him back to "himself".
By the book we are talking WISH or MIRACLE spells or something like that. This means 17+ level cleric or wizard, who loses 5,000 exp upon casting the spell.
I decided to try and come up with something "more" then a mere "go get me something" type adventure, but my juices are not so juicy at the moment (something of a rarity in most cases) and I am not coming up with anything I really like yet, so I thought I would turn to you folks.
The game is set in FR, the heroes are leaving the Moonshaes...so the whole of FR is open to them. Logicaly they are headed to Waterdeep, big city with most impressive arcane powers.
The heroes are 10-11 level.
I know I want to use a floating giant castle at some point, as I simply find the halfling v giant, floating castle thing an interesting dynamic for a kobold rouge/master chef and a halfling divine-sorcerer.
So what does a 17+ wizard or cleric need that a 11th level pair of halflings (plus maybe 2 friends) might be able to procure for him?
One of my ideas was to have the PCs find a cleric or wiz and have themn go on the quest and then return with it and before he can cast the spell a greater enemy come in and kills him and takes several things, including what the heroes retrieved. So now they have to go and find another person or something like that. Hmmm...might be better to imprison the HL wiz/cleric and take him and then the heroes have to go free him. Hmmm....
Long story short:
I have a PC who's Halfling is now a kobold due to reincarnation. He and his twin (well, was a twin before thew other became a kobold) seek out a means to change him back to "himself".
By the book we are talking WISH or MIRACLE spells or something like that. This means 17+ level cleric or wizard, who loses 5,000 exp upon casting the spell.
I decided to try and come up with something "more" then a mere "go get me something" type adventure, but my juices are not so juicy at the moment (something of a rarity in most cases) and I am not coming up with anything I really like yet, so I thought I would turn to you folks.
The game is set in FR, the heroes are leaving the Moonshaes...so the whole of FR is open to them. Logicaly they are headed to Waterdeep, big city with most impressive arcane powers.
The heroes are 10-11 level.
I know I want to use a floating giant castle at some point, as I simply find the halfling v giant, floating castle thing an interesting dynamic for a kobold rouge/master chef and a halfling divine-sorcerer.
So what does a 17+ wizard or cleric need that a 11th level pair of halflings (plus maybe 2 friends) might be able to procure for him?
One of my ideas was to have the PCs find a cleric or wiz and have themn go on the quest and then return with it and before he can cast the spell a greater enemy come in and kills him and takes several things, including what the heroes retrieved. So now they have to go and find another person or something like that. Hmmm...might be better to imprison the HL wiz/cleric and take him and then the heroes have to go free him. Hmmm....