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<blockquote data-quote="DrunkonDuty" data-source="post: 7975363" data-attributes="member: 54364"><p>Greybird, I feel your pain.</p><p></p><p>I'm in a similar place myself. My group has just finished the Pathfinder Reign of Winter AP. I was burned out long before we got to the end of it but we carried on to the grim conclusion. I can't speak for my players' level of satisfaction with the last 6th of the AP (I've been too ashamed about my half-arsed GMing to ask) but I suspect it was low. I'm right with you on the memorising aspect of pre-written stuff; especially high level play. Memorising and bloody deep dive rules research. The number of spells and class abilities I had to be conversant with was just... <em>ugh</em>. </p><p></p><p>Contributing to my burn out are the other 2 Pathfinder games I'm running.</p><p></p><p>As a cure I'm giving "handing over the GM seat" a try. We are 2 sessions into a DnD5e "campaign." We're playing Tales From the Yawning Portal. It's gonna be pure dungeon crawl, no intervening episodes and certainly no ongoing plot. None of which appeals to me. I don't like the system, I don't like dungeon crawls, I <em>do</em> like role play and character driven plots. The whole thing is wrong for me. But at least I have less GMing to do.</p><p></p><p>So I guess I'm saying try asking your group to take on the GMing burden for a while. And dive in as a PC. Even if you don't really like aspects of the game. You'll get a break, you'll get to play, the group will carry on. Eventually you will get your groove back.</p><p></p><p>As for scratching the complex systems itch, have you tried HERO System? You can have endless fun just creating characters. <he says, like a dodgy, back alley drug dealer.></p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 7975363, member: 54364"] Greybird, I feel your pain. I'm in a similar place myself. My group has just finished the Pathfinder Reign of Winter AP. I was burned out long before we got to the end of it but we carried on to the grim conclusion. I can't speak for my players' level of satisfaction with the last 6th of the AP (I've been too ashamed about my half-arsed GMing to ask) but I suspect it was low. I'm right with you on the memorising aspect of pre-written stuff; especially high level play. Memorising and bloody deep dive rules research. The number of spells and class abilities I had to be conversant with was just... [I]ugh[/I]. Contributing to my burn out are the other 2 Pathfinder games I'm running. As a cure I'm giving "handing over the GM seat" a try. We are 2 sessions into a DnD5e "campaign." We're playing Tales From the Yawning Portal. It's gonna be pure dungeon crawl, no intervening episodes and certainly no ongoing plot. None of which appeals to me. I don't like the system, I don't like dungeon crawls, I [I]do[/I] like role play and character driven plots. The whole thing is wrong for me. But at least I have less GMing to do. So I guess I'm saying try asking your group to take on the GMing burden for a while. And dive in as a PC. Even if you don't really like aspects of the game. You'll get a break, you'll get to play, the group will carry on. Eventually you will get your groove back. As for scratching the complex systems itch, have you tried HERO System? You can have endless fun just creating characters. <he says, like a dodgy, back alley drug dealer.> [/QUOTE]
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