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<blockquote data-quote="MNblockhead" data-source="post: 8051056" data-attributes="member: 6796661"><p>Roll20 was the first VTT I tried for RA. Before COVID, I was working in the mid-east. Roll20 was the only hosted platform that was working there. I did one session as a player using my Google Fi 3G connection with Fantasy Grounds but it was not a good experience. The problem with Roll20 is that the Rappan Athuk maps are large and there are many. I don't mind paying the higher price to host the data, but Roll20 was just so laggy with my maps, especially if I try to add lighting effects. And it isn't quick to load a map on the fly.</p><p></p><p>Map Tool remains my main VTT. But I also bought Foundry and am paying a hosting subscription to The Forge to host my license. It works very well for maps prepped for lighting and is the easiest tool to apply lighting to. Also the third-party add-ins for importing content from D&D Beyond and World Anvil are amazing. </p><p></p><p>The only thing that keeps me from making Foundry my main VTT is that it does not offer what I've come to think of as base-line functionality. That is to load a map with fog of war and be able to "erase" the fog layer to progressively reveal the map as the party explores. That's what I love about Map Tool. I load a map and it is ready to go. Tokens can't be moved into areas not yet revealed. I can live without the lighting effects. Now if you prep a map with walls and lighting in Roll20, Foundry, etc. it makes it a easier to run than manually erasing the fog as I do not, but I just don't have time to prep all maps for Rappan Athuk in advance and I never know where the party may end up next. </p><p></p><p>Most VTTs are better suited for more modern adventures that are on rails, or are less combat focused. It makes sense to put in the time prepping maps when you may only need a couple battlemaps in a session. But in my 8-hour sessions the party may move among multiple levels, each having large, complex maps. I need to pull up a map quickly, plop some counters on it and go. I really wish Foundry would add this capability, it would easily be my go-to VTT. I'm very happy with it otherwise.</p><p></p><p>I cancelled my Fantasy Grounds Unity ultimate subscription because I was paying USD 10 per month and never used it for a single game. It would frequently hang and crash and while I had very high hopes for it, and was hoping I could buy all the 5e rules and run everything in Fantasy Grounds, the performance was just too awful. </p><p></p><p>Map Tools may be ugly, but I continue to be amazed that such an old, free tool remains the most stable and best performing VTT for my needs.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8051056, member: 6796661"] Roll20 was the first VTT I tried for RA. Before COVID, I was working in the mid-east. Roll20 was the only hosted platform that was working there. I did one session as a player using my Google Fi 3G connection with Fantasy Grounds but it was not a good experience. The problem with Roll20 is that the Rappan Athuk maps are large and there are many. I don't mind paying the higher price to host the data, but Roll20 was just so laggy with my maps, especially if I try to add lighting effects. And it isn't quick to load a map on the fly. Map Tool remains my main VTT. But I also bought Foundry and am paying a hosting subscription to The Forge to host my license. It works very well for maps prepped for lighting and is the easiest tool to apply lighting to. Also the third-party add-ins for importing content from D&D Beyond and World Anvil are amazing. The only thing that keeps me from making Foundry my main VTT is that it does not offer what I've come to think of as base-line functionality. That is to load a map with fog of war and be able to "erase" the fog layer to progressively reveal the map as the party explores. That's what I love about Map Tool. I load a map and it is ready to go. Tokens can't be moved into areas not yet revealed. I can live without the lighting effects. Now if you prep a map with walls and lighting in Roll20, Foundry, etc. it makes it a easier to run than manually erasing the fog as I do not, but I just don't have time to prep all maps for Rappan Athuk in advance and I never know where the party may end up next. Most VTTs are better suited for more modern adventures that are on rails, or are less combat focused. It makes sense to put in the time prepping maps when you may only need a couple battlemaps in a session. But in my 8-hour sessions the party may move among multiple levels, each having large, complex maps. I need to pull up a map quickly, plop some counters on it and go. I really wish Foundry would add this capability, it would easily be my go-to VTT. I'm very happy with it otherwise. I cancelled my Fantasy Grounds Unity ultimate subscription because I was paying USD 10 per month and never used it for a single game. It would frequently hang and crash and while I had very high hopes for it, and was hoping I could buy all the 5e rules and run everything in Fantasy Grounds, the performance was just too awful. Map Tools may be ugly, but I continue to be amazed that such an old, free tool remains the most stable and best performing VTT for my needs. [/QUOTE]
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