Scenario #1:
Players are about to do something awfully stupid. GM subtly informs them that their plans are taken straight from the litter-box. Players change their plans and from now they expect their GM to save them again if they are about to something dumb. GM is happy that the PCs are alive and well.
Scenario #2:
Players are about to do something awfully stupid. GM takes a moment to ponder is there any in-game solution (not too far-fetched) that could save them. However, players are in a dungeon and there aren't any NPCs to scream from horror after hearing their plan. So the players carry out their plan and a TPK occurs. Players will remember their folly and make a mental note not to repeat it. New characters everyone...
Which one is closer to your gaming style? Or your ideal game?
Players are about to do something awfully stupid. GM subtly informs them that their plans are taken straight from the litter-box. Players change their plans and from now they expect their GM to save them again if they are about to something dumb. GM is happy that the PCs are alive and well.
Scenario #2:
Players are about to do something awfully stupid. GM takes a moment to ponder is there any in-game solution (not too far-fetched) that could save them. However, players are in a dungeon and there aren't any NPCs to scream from horror after hearing their plan. So the players carry out their plan and a TPK occurs. Players will remember their folly and make a mental note not to repeat it. New characters everyone...
Which one is closer to your gaming style? Or your ideal game?