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GM-player Communication vs. Metagaming
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<blockquote data-quote="Loonook" data-source="post: 5835235" data-attributes="member: 1861"><p>Maybe I'm just blessed by being picky on who I pick to play with... But you guys don't take NOTES? You don't keep track of information? I weed out the players who are not up to snuff and could lead to a lot of 'are you sure' moments through play, and when the core really gets going?</p><p></p><p>Well, that's when it is fun.</p><p></p><p>"Are you sure?" is about as far as I am willing to go. I stopped believing in anything else when I tried to 'save' a party from enough idiot decisions and realized that there's nothing to be gained by the party.</p><p></p><p>I think about gaming in a sandbox game like Skyrim or Fallout. I do my first playthrough to get ahold of my senses and how the game plays by playing Normal or even Easy. If the game seems meh I go to Hard, and tactics begin to matter. I start feeling the curve and step it up, and keep going forward. Up and up and up.. And I don't blame the PC for my stupidity. I don't blame the designers for getting me caught up in that stupid Super Mutant ambush...</p><p></p><p>Or the time I got taken out by that group of brigands...</p><p></p><p>Or the time I walked right into a huge firefight with no way out in a tunnel complex...</p><p></p><p>I walked into these locations. I knew there was a possibility, I prepared, and I got my backside grilled by sword or shotgun. </p><p></p><p>I curse at the screen, dust myself off, and keep playing.</p><p></p><p></p><p>In RPGs a few "stupid" deaths build character I say <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5835235, member: 1861"] Maybe I'm just blessed by being picky on who I pick to play with... But you guys don't take NOTES? You don't keep track of information? I weed out the players who are not up to snuff and could lead to a lot of 'are you sure' moments through play, and when the core really gets going? Well, that's when it is fun. "Are you sure?" is about as far as I am willing to go. I stopped believing in anything else when I tried to 'save' a party from enough idiot decisions and realized that there's nothing to be gained by the party. I think about gaming in a sandbox game like Skyrim or Fallout. I do my first playthrough to get ahold of my senses and how the game plays by playing Normal or even Easy. If the game seems meh I go to Hard, and tactics begin to matter. I start feeling the curve and step it up, and keep going forward. Up and up and up.. And I don't blame the PC for my stupidity. I don't blame the designers for getting me caught up in that stupid Super Mutant ambush... Or the time I got taken out by that group of brigands... Or the time I walked right into a huge firefight with no way out in a tunnel complex... I walked into these locations. I knew there was a possibility, I prepared, and I got my backside grilled by sword or shotgun. I curse at the screen, dust myself off, and keep playing. In RPGs a few "stupid" deaths build character I say :D. Slainte, -Loonook. [/QUOTE]
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