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General Tabletop Discussion
*TTRPGs General
GM-player Communication vs. Metagaming
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<blockquote data-quote="Janx" data-source="post: 5835754" data-attributes="member: 8835"><p>Key words "aren't sure"</p><p></p><p>The problem comes in when players THINK they have a clear picture, but it turns out that it does not match the GM's actual picture.</p><p></p><p>Here's a real example from a 1st level game I was a player in:</p><p></p><p>we we hunting down some bad guys (kobolds) who happened to live in tree forts (think ewok village). We climbed up, and the place appeared to be abandoned.</p><p></p><p>Suddenly, we start getting shot at from adjacent platforms. The cleric in the small party announces he is going to run and jump across to the next platform to attack the kobolds.</p><p></p><p>As a player, I don't recall the GM saying how high up we were or how far away the platforms were. I had the impression (like the ewok village) that we were high enough up and far enough apart that it wasn't going to work, so I tried to stop the player.</p><p></p><p>As a GM, what do you do when the player announces his decision to jump? Bear in mind, you may not have explicitly described the distances involved.</p></blockquote><p></p>
[QUOTE="Janx, post: 5835754, member: 8835"] Key words "aren't sure" The problem comes in when players THINK they have a clear picture, but it turns out that it does not match the GM's actual picture. Here's a real example from a 1st level game I was a player in: we we hunting down some bad guys (kobolds) who happened to live in tree forts (think ewok village). We climbed up, and the place appeared to be abandoned. Suddenly, we start getting shot at from adjacent platforms. The cleric in the small party announces he is going to run and jump across to the next platform to attack the kobolds. As a player, I don't recall the GM saying how high up we were or how far away the platforms were. I had the impression (like the ewok village) that we were high enough up and far enough apart that it wasn't going to work, so I tried to stop the player. As a GM, what do you do when the player announces his decision to jump? Bear in mind, you may not have explicitly described the distances involved. [/QUOTE]
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