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GM-player Communication vs. Metagaming
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<blockquote data-quote="Loonook" data-source="post: 5837577" data-attributes="member: 1861"><p>I love the idea of the Idiot Handlers... And have an idea of the new ASPCA ads showing adventurers in some sort of PC Pound covered in burns from jumping in the dragon's mouth, saying that just for the price of a large diamond you could help bring back these poor abused people... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>I used to be far MORE vindictive, and we did a lot of 'jumping in' of PCs and their "idiot handlers' in our games in High School and College. Some learn after the first two or three well-honed PCs to either move along or jump in... Some take five, some take seventeen...</p><p></p><p>But we always kept a pretty awesome group around because of it. As I said death does build character (undeath even more so). </p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5837577, member: 1861"] I love the idea of the Idiot Handlers... And have an idea of the new ASPCA ads showing adventurers in some sort of PC Pound covered in burns from jumping in the dragon's mouth, saying that just for the price of a large diamond you could help bring back these poor abused people... :). I used to be far MORE vindictive, and we did a lot of 'jumping in' of PCs and their "idiot handlers' in our games in High School and College. Some learn after the first two or three well-honed PCs to either move along or jump in... Some take five, some take seventeen... But we always kept a pretty awesome group around because of it. As I said death does build character (undeath even more so). Slainte, -Loonook. [/QUOTE]
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