The thing is this is talking about real life leadership skills, not game mechanics. It's about how to deal with and control any social environment, not just a game table.Since many seem to agree with the idea that the GM is in some way a table leader, I do wonder if part of GM outreach/education should involve teaching leadership skills.
Heard of the concept of 'servant leadership'? Yeah, that's exactly what a GM is. If they lead, it is by serving and providing examples, assistance, and advice, and by handling things that require handling but cannot be dealt with by the players, or which would make the game less fun. It is a bit like being a SCRUM master...Ideas explored in another thread gave me a thought.
Do you view being a GM as a "leadership" position?
I think it is often forced into this roll.
Examples:
GM is often the primary party for rules knowledge.
GM is often the primary rules teacher.
GM as provider of gaming location.
GM has to figure out the schedule.
GM has to be the "bad guy" and pull the game back on track when things devolve into pop culture callbacks.
Many of these and other "background" tasks (arranging food for example) should be delegated more often.
I honestly think that having to do so much in addition to devising and running the game is a factor in the GM shortage.
Thoughts?
These are SME (Subject Matter Expert) roles. They are leadership roles.Do you view being a GM as a "leadership" position?
I think it is often forced into this roll.
Examples:
GM is often the primary party for rules knowledge.
GM is often the primary rules teacher.
I find this to be less and less true, but that's a host role.GM as provider of gaming location.
This count, and is commonly the GM.GM has to figure out the schedule.
Eh, everyone can and does do this. "Let's get back to play" can be uttered by anyoneGM has to be the "bad guy" and pull the game back on track when things devolve into pop culture callbacks.
Many of these and other "background" tasks (arranging food for example) should be delegated more often.
I honestly think that having to do so much in addition to devising and running the game is a factor in the GM shortage.
Thoughts?
I recommend Xtreme Dungeon Mastery (XDM) by Tracy & Curtis Hickman. I have been GMing for more than 3 decades and it didn't miss much of anything I currently do, and it provides a ton of theory and alternate approaches that I could use if my current group's make up changed.Since many seem to agree with the idea that the GM is in some way a table leader, I do wonder if part of GM outreach/education should involve teaching leadership skills.
Well, the skills I learned GMing made me a pretty good elementary teacher... Classroom management and GMing overlap quite a bit.Ideas explored in another thread gave me a thought.
Do you view being a GM as a "leadership" position?
I think it is often forced into this roll.
Examples:
GM is often the primary party for rules knowledge.
GM is often the primary rules teacher.
GM as provider of gaming location.
GM has to figure out the schedule.
GM has to be the "bad guy" and pull the game back on track when things devolve into pop culture callbacks.
Many of these and other "background" tasks (arranging food for example) should be delegated more often.
I honestly think that having to do so much in addition to devising and running the game is a factor in the GM shortage.
Thoughts?
As a college prof, I agree.Well, the skills I learned GMing made me a pretty good elementary teacher... Classroom management and GMing overlap quite a bit.
Do you view being a GM as a "leadership" position?
Examples:
GM is often the primary party for rules knowledge.
GM is often the primary rules teacher.
GM as provider of gaming location.
GM has to figure out the schedule.
GM has to be the "bad guy" and pull the game back on track when things devolve into pop culture callbacks.