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<blockquote data-quote="Zourin" data-source="post: 5943597" data-attributes="member: 6695312"><p>I'm thinking the first order of business is to get rid of his myriad of 'house rules' to start and get him back to a 'vanilla' that's more sweet than bitter.</p><p></p><p>The second order of business is to convince him to remove the munchkin gear from play. There's no reason to have to play a power race of overcompensation with nobody but himself. </p><p></p><p>The second is to run monsters out of the book with a maximum CR of our level minus one, rather than pimping out PC's to run as our nemesis. Adjust as necessary to keep combat short and sweet, and to use description and ambiance to make things seem worse than they really are. The secret is that the numbers work in our favor, the dice work against us, and the DM just makes it -seem- impossible, not -actually- impossible.</p><p></p><p>Third will be to actually run prep for his encounters. Plan it ahead but don't take player abilities into consideration unless we lack tools to deal with it, and ensure that if things go hostile, that there's either a fair shot of winning or a way-out that doesn't seem contrived.</p><p></p><p>The last is to stop fighting the vets during the downtime. I came in under 3k on my character creation and decided to throw down for partial ownership of a bar and offered a good back story. He rolled a d20 and said I owned a bar-stool (2%). He's also been playing the 'infinite runaround' game with the vet Wizard over lab and library access, and all but starved him of item rewards.</p><p></p><p>Considering he's racked up a heavy laundry list of necessary improvements, it's going to be a bitter pill for him to swallow, and a lot of work on his part that he's going to have to care about if he wants to improve.</p></blockquote><p></p>
[QUOTE="Zourin, post: 5943597, member: 6695312"] I'm thinking the first order of business is to get rid of his myriad of 'house rules' to start and get him back to a 'vanilla' that's more sweet than bitter. The second order of business is to convince him to remove the munchkin gear from play. There's no reason to have to play a power race of overcompensation with nobody but himself. The second is to run monsters out of the book with a maximum CR of our level minus one, rather than pimping out PC's to run as our nemesis. Adjust as necessary to keep combat short and sweet, and to use description and ambiance to make things seem worse than they really are. The secret is that the numbers work in our favor, the dice work against us, and the DM just makes it -seem- impossible, not -actually- impossible. Third will be to actually run prep for his encounters. Plan it ahead but don't take player abilities into consideration unless we lack tools to deal with it, and ensure that if things go hostile, that there's either a fair shot of winning or a way-out that doesn't seem contrived. The last is to stop fighting the vets during the downtime. I came in under 3k on my character creation and decided to throw down for partial ownership of a bar and offered a good back story. He rolled a d20 and said I owned a bar-stool (2%). He's also been playing the 'infinite runaround' game with the vet Wizard over lab and library access, and all but starved him of item rewards. Considering he's racked up a heavy laundry list of necessary improvements, it's going to be a bitter pill for him to swallow, and a lot of work on his part that he's going to have to care about if he wants to improve. [/QUOTE]
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