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<blockquote data-quote="Zourin" data-source="post: 5943629" data-attributes="member: 6695312"><p>As his former DM and only sitting in on two sessions (24 hours total time), I see him making the same mistakes he made four years ago as a player and not reading up on what he's trying to do. Instead reading half and making assumptions about the rest. Such things ranged from casting an evil spell as a good cleric to applying sneak attack damage to prone opponents. It's obvious he didn't learn what I tried to teach him back then when I would prod him about this particular flaw.</p><p></p><p>This gets him in trouble with the 'vet' and I, since we're sitting there correcting his misapplications on a regular basis. This just opens him up to more heat when he does something in an already stacked combat that defies the core rules and we catch him (or more commonly, announces it to everyone at the table, since he doesn't *see* it as a misapplication)</p><p></p><p>He is going somewhere with all his railroading (railroading can be properly handwaved or lampshaded and isn't necessarily bad), and he developed some capacity for a coherent story-line. </p><p></p><p>The CR balancing issues stems from his need to present a series of 'epic confrontations' that only results in more unconscious and dying players. If nothing else, I see him seeing himself in competition with us to keep his story more important than our motivations (which he is not prepared to deal with at even a fundamental level), thus needing to establish some kind of 'house edge' that he can't keep intangible. Instead, he makes it very tangible by giving NPC's ridiculous gear that the PC's (once completely bailed out) wind up picking up and setting the power struggle up again.</p><p></p><p>It's not just mechanical, but deeply embedded to how he thinks somewhere. Not sure how anyone would react to having their own brain spelled out for them like that.</p></blockquote><p></p>
[QUOTE="Zourin, post: 5943629, member: 6695312"] As his former DM and only sitting in on two sessions (24 hours total time), I see him making the same mistakes he made four years ago as a player and not reading up on what he's trying to do. Instead reading half and making assumptions about the rest. Such things ranged from casting an evil spell as a good cleric to applying sneak attack damage to prone opponents. It's obvious he didn't learn what I tried to teach him back then when I would prod him about this particular flaw. This gets him in trouble with the 'vet' and I, since we're sitting there correcting his misapplications on a regular basis. This just opens him up to more heat when he does something in an already stacked combat that defies the core rules and we catch him (or more commonly, announces it to everyone at the table, since he doesn't *see* it as a misapplication) He is going somewhere with all his railroading (railroading can be properly handwaved or lampshaded and isn't necessarily bad), and he developed some capacity for a coherent story-line. The CR balancing issues stems from his need to present a series of 'epic confrontations' that only results in more unconscious and dying players. If nothing else, I see him seeing himself in competition with us to keep his story more important than our motivations (which he is not prepared to deal with at even a fundamental level), thus needing to establish some kind of 'house edge' that he can't keep intangible. Instead, he makes it very tangible by giving NPC's ridiculous gear that the PC's (once completely bailed out) wind up picking up and setting the power struggle up again. It's not just mechanical, but deeply embedded to how he thinks somewhere. Not sure how anyone would react to having their own brain spelled out for them like that. [/QUOTE]
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