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<blockquote data-quote="saundby" data-source="post: 5947654" data-attributes="member: 92680"><p>It seems like the offer to get with him offline and go over some things is most likely to be productive. I'd recommend picking specific objectives for each get-together.</p><p></p><p>He's probably aware he's got some problems, but is hoping they'll come out in the wash--particularly when he feels like he's handing out huge loot to compensate (never mind that it's not being spread evenly.)</p><p></p><p>For example, maybe offer to run through some mock combats with him to "help him play through combat faster." That will be one objective, the other will be to get him to read through some rules about combat in a non-threatening situation ("just practice") and play through properly, getting used to applying the rules.</p><p></p><p>He may just be applying the "better fast than right" rule--way, way too much (and not studying up between sessions on missed calls.)</p><p></p><p>On treasure--I'd want to address that as a party issue. Perhaps the caster needs to start putting a monetary value on spells. Especially heals and buffs. Scroll value plus some might be a decent starter value.</p><p></p><p>I was in one game where my caster and another player, less experienced than the others, were getting no appreciable treasure while the others were coming up with stuff that was amazing for our level and spending money like drunken sailors while we were scraping for inns and food.</p><p></p><p>Finally I called for 100% common loot at the start of one session. If anyone wanted something out of the loot they bought it out of their pocket at the price we could sell it. I stated basic rules for collecting and dividing fairly and penalties for breaking them. </p><p></p><p>They went with it, because they each felt someone else was leaving them behind, but I was holding out the threat of no buffs for anyone who didn't buy in or held back loot (and potential active interference with looting, like grease, slow, etc. with, e.g. cat's grace on those I did want getting first loot, etc.) Anyway, it didn't come to that. And once we had a player's agreement the DM enjoyed taking a hand in enforcing it.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="saundby, post: 5947654, member: 92680"] It seems like the offer to get with him offline and go over some things is most likely to be productive. I'd recommend picking specific objectives for each get-together. He's probably aware he's got some problems, but is hoping they'll come out in the wash--particularly when he feels like he's handing out huge loot to compensate (never mind that it's not being spread evenly.) For example, maybe offer to run through some mock combats with him to "help him play through combat faster." That will be one objective, the other will be to get him to read through some rules about combat in a non-threatening situation ("just practice") and play through properly, getting used to applying the rules. He may just be applying the "better fast than right" rule--way, way too much (and not studying up between sessions on missed calls.) On treasure--I'd want to address that as a party issue. Perhaps the caster needs to start putting a monetary value on spells. Especially heals and buffs. Scroll value plus some might be a decent starter value. I was in one game where my caster and another player, less experienced than the others, were getting no appreciable treasure while the others were coming up with stuff that was amazing for our level and spending money like drunken sailors while we were scraping for inns and food. Finally I called for 100% common loot at the start of one session. If anyone wanted something out of the loot they bought it out of their pocket at the price we could sell it. I stated basic rules for collecting and dividing fairly and penalties for breaking them. They went with it, because they each felt someone else was leaving them behind, but I was holding out the threat of no buffs for anyone who didn't buy in or held back loot (and potential active interference with looting, like grease, slow, etc. with, e.g. cat's grace on those I did want getting first loot, etc.) Anyway, it didn't come to that. And once we had a player's agreement the DM enjoyed taking a hand in enforcing it. Good luck! [/QUOTE]
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