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<blockquote data-quote="N'raac" data-source="post: 5949500" data-attributes="member: 6681948"><p>Emphasis added - that's a huge plus in my books. Looks like you were also able to take it offline and provide feedback in a nonthreatening environment, which really helps. If it's "we all want to do better - here's what you did well and here's where I think you can build on that" rather than "here's where you really suck", it gets a lot less confrontational.</p><p></p><p></p><p></p><p>A group discussion on game session scheduling may be in order. I know we had a similar issue some years ago, with some players who were more committed (obsessed?) than others. The solution was to reduce the frequency of the game, with a commitment to x sessions per month, and setting a de minimis number of absences which meant rescheduling.</p><p></p><p>The more hardcore portion of the group scheduled a smaller game which would run most weeks when the larger session was not running, so everyone was pretty OK with the result.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5949500, member: 6681948"] Emphasis added - that's a huge plus in my books. Looks like you were also able to take it offline and provide feedback in a nonthreatening environment, which really helps. If it's "we all want to do better - here's what you did well and here's where I think you can build on that" rather than "here's where you really suck", it gets a lot less confrontational. A group discussion on game session scheduling may be in order. I know we had a similar issue some years ago, with some players who were more committed (obsessed?) than others. The solution was to reduce the frequency of the game, with a commitment to x sessions per month, and setting a de minimis number of absences which meant rescheduling. The more hardcore portion of the group scheduled a smaller game which would run most weeks when the larger session was not running, so everyone was pretty OK with the result. [/QUOTE]
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