Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMing At A Convention
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 7781853" data-attributes="member: 1"><p>At UK Games Expo last weekend, we ran about 15 one-hour demonstrations of our Judge Dredd & The Worlds of 2000 AD RPG. There were three of us doing the demos - myself, Andy Peregrine, and Al Bell. Each of us had our own little scenario. I ran either four or five sessions in total.[PRBREAK][/PRBREAK] </p><p></p><p style="text-align: center">[ATTACH=full]112612[/ATTACH]</p><p></p><p></p><p>Our setup was a small round table at our booth with five chairs, a GM screen, and a bunch of pregenerated characters. You can just about see me on the left at the back of this picture of our UKGE stand, running a game.</p><p></p><p>In a short, one-hour demo you don't have much time. You have to introduce yourself, explain the game and how it works, and (sometimes) explain what an RPG is. That can eat into your hour, so you try to keep the infodumps to a bare minimum and only give the payers the info they need as they get to it. I was pretty much "Hi, my name is Russ. This is a short one-hour demo of the Judge Dredd RPG. Now, are you all familiar with Judge Dredd?"</p><p></p><p>I was lucky -- on all but one of my demos, the players were all familiar with Dredd and were keen roleplayers.</p><p></p><p>The convention hall was LOUD. A lot of the time it was hard to hear what quieter players were saying, and by the end of the second day my voice was shot from having to raise it over the din. It's actually quite tiring, too -- especially when you're demoing, you put your all into that one concentrated hour, and you can be quite drained afterwards.</p><p></p><p>My demo was short and to the point. Some sentient apes dressed like 1920s gangsters, wielding Tommy guns, had taken over a department store. The team of Judges were sent to to with them. I had each make an AGI (riding) check just to see who got there first and who got there last, and so they'd know what an attribute check looked like. They grasped that quickly.</p><p></p><p>I ran the same little scenario for each demo, but the players did different things with each. In one they went over the roofs and took out the rocket-launcher wielding gorilla on the roof before working their way down. In another, one rode his Lawmaster motorcycle into a freight lift, ascended to the third floor. Imagine the apes' surprise when the lift doors opened and there was an enormous Lawmaster, cannons primed. Another group broke into the underground parking garage and worked their way up. </p><p></p><p>Running a game at a convention is immense fun. It's high energy, and challenging because you have no idea who will be playing your game. If you do well, they might buy it, so the pressure is on!</p></blockquote><p></p>
[QUOTE="Morrus, post: 7781853, member: 1"] At UK Games Expo last weekend, we ran about 15 one-hour demonstrations of our Judge Dredd & The Worlds of 2000 AD RPG. There were three of us doing the demos - myself, Andy Peregrine, and Al Bell. Each of us had our own little scenario. I ran either four or five sessions in total.[PRBREAK][/PRBREAK] [CENTER][ATTACH=FULL]112612[/ATTACH][/CENTER] Our setup was a small round table at our booth with five chairs, a GM screen, and a bunch of pregenerated characters. You can just about see me on the left at the back of this picture of our UKGE stand, running a game. In a short, one-hour demo you don't have much time. You have to introduce yourself, explain the game and how it works, and (sometimes) explain what an RPG is. That can eat into your hour, so you try to keep the infodumps to a bare minimum and only give the payers the info they need as they get to it. I was pretty much "Hi, my name is Russ. This is a short one-hour demo of the Judge Dredd RPG. Now, are you all familiar with Judge Dredd?" I was lucky -- on all but one of my demos, the players were all familiar with Dredd and were keen roleplayers. The convention hall was LOUD. A lot of the time it was hard to hear what quieter players were saying, and by the end of the second day my voice was shot from having to raise it over the din. It's actually quite tiring, too -- especially when you're demoing, you put your all into that one concentrated hour, and you can be quite drained afterwards. My demo was short and to the point. Some sentient apes dressed like 1920s gangsters, wielding Tommy guns, had taken over a department store. The team of Judges were sent to to with them. I had each make an AGI (riding) check just to see who got there first and who got there last, and so they'd know what an attribute check looked like. They grasped that quickly. I ran the same little scenario for each demo, but the players did different things with each. In one they went over the roofs and took out the rocket-launcher wielding gorilla on the roof before working their way down. In another, one rode his Lawmaster motorcycle into a freight lift, ascended to the third floor. Imagine the apes' surprise when the lift doors opened and there was an enormous Lawmaster, cannons primed. Another group broke into the underground parking garage and worked their way up. Running a game at a convention is immense fun. It's high energy, and challenging because you have no idea who will be playing your game. If you do well, they might buy it, so the pressure is on! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMing At A Convention
Top