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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="BookTenTiger" data-source="post: 9515342" data-attributes="member: 6685541"><p>I think the challenging aspect of this premise is that "Yes" can mean different things, depending on the context.</p><p></p><p>In terms of character creation, saying "Yes" sets up the themes and characteristics of the setting. Can I play a half-giant? Are there firearms in this campaign? Can I start at 3rd Level? These questions and Yesses create a shared reality and expectations.</p><p></p><p>During gameplay, Yes might mean "Yes, you succeed" or "Yes you may attempt it."</p><p></p><p>As a player, having a DM who only says "Yes you succeed" would be pretty boring. I enjoy playing through challenges and coming up with creative solutions. If every solution works automatically, then it feels to me as if my choices don't actually matter. Can I jump over the pit? Can I chop the dragon's head off?</p><p></p><p>On the other hand, if the DM always says "Yes, you may attempt," I find that thrilling! Especially if the DM is consistent and logical in their consequences. Can I steal the king's crown? "Yes, you may attempt." Now I know that I might not succeed, but I can try! Am I willing to deal with the consequences?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9515342, member: 6685541"] I think the challenging aspect of this premise is that "Yes" can mean different things, depending on the context. In terms of character creation, saying "Yes" sets up the themes and characteristics of the setting. Can I play a half-giant? Are there firearms in this campaign? Can I start at 3rd Level? These questions and Yesses create a shared reality and expectations. During gameplay, Yes might mean "Yes, you succeed" or "Yes you may attempt it." As a player, having a DM who only says "Yes you succeed" would be pretty boring. I enjoy playing through challenges and coming up with creative solutions. If every solution works automatically, then it feels to me as if my choices don't actually matter. Can I jump over the pit? Can I chop the dragon's head off? On the other hand, if the DM always says "Yes, you may attempt," I find that thrilling! Especially if the DM is consistent and logical in their consequences. Can I steal the king's crown? "Yes, you may attempt." Now I know that I might not succeed, but I can try! Am I willing to deal with the consequences? [/QUOTE]
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GMing: What If We Say "Yes" To Everything?
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