GMing: What If We Say "Yes" To Everything?

Reynard

Legend
Just a thought experiment:

What if for a new campaign or just a one shot, the GM said "Yes" to literally everything the players asked or wanted to do. Not "Yes, but," but just "yes, you can do/be/use that."

Normally, the GM hedges, using die rolls or negotiation to craft play and control pacing, and sometimes to maintain a level of control over the world and the characters. What would a game look like where the GM gave up even a hint of control and just narrated the results of the PCs' choices and successful actions?
 

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Committed Hero

Adventurer
It's hard to picture a game in which a GM wouldn't have to control how NPCs react to the party. The test would come when a player contradicts what the GM plans in such an instance,
 



Reynard

Legend
A game where the DM lacks the power to enforce any sort of resolution method is essentially GM-less. The GM is now in the position of simply framing aesthetic color.
I don't think that is true. Saying "yes" doesn't mean the GM has no input. It means that the world reacts to waht the PCs succeed at, rather than just what they try.
 

aco175

Legend
Guardrails are there for a reason, and taking them off generally leads to OSHA showing up.

It could be a good time to let the 'DM' just play a PC in the game since everything is a yes. Not the dreaded DMNPC, but just another PC and he would be more like another player since everyone is now right.

It is also like all the threads where we want to build a city or world or campaign with each person contributing something and everything is allowed. I find those threads quickly becoming something not for me.
 



FrogReaver

The most respectful and polite poster ever
Just a thought experiment:

What if for a new campaign or just a one shot, the GM said "Yes" to literally everything the players asked or wanted to do. Not "Yes, but," but just "yes, you can do/be/use that."

Normally, the GM hedges, using die rolls or negotiation to craft play and control pacing, and sometimes to maintain a level of control over the world and the characters. What would a game look like where the GM gave up even a hint of control and just narrated the results of the PCs' choices and successful actions?

What do you mean by saying yes? Do you mean player succeeds. Do you mean always give auto success or a die roll to anything the player wants to attempt, at a DC the player has a chance of beating?

Maybe something else?
 

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