Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9515701" data-attributes="member: 7006"><p>This kind of thing absolutely can work if you have players who are fine with not being concerned about "winning".</p><p></p><p>A player in this sort of game would have to be willing to throw up their own personal roadblocks to create their own drama, rather than the typical drama of the DM throwing roadblocks up in front for the player to try and get around. "Why wouldn't the player just ask 'Can I jump this 100 foot crevasse'?" as though this is that person's way of breaking the idea of this game. The answer of course is a player who is wanting to play in this sort of game wouldn't <em>actually ask</em> that question in the first place. They know their PC can't jump a 100 foot crevasse, so they wouldn't be so crass as to actually ask the question, thinking that the DM HAS to say Yes to it.</p><p></p><p>"Can I get past this puzzle?"</p><p></p><p>A player who was willingly playing in this type of game wouldn't ask that question. Because it defeats the purpose of playing this sort of game. The player who agreed to play in this style of game would actually do everything they would normally to solve this puzzle because handwaving their way past it defeats the purpose of playing in the first place.</p><p></p><p>We as players are all more than capable of creating our own dramatic situations if we want to... none of us HAVE to rely on dice to do it. Now of course those players who prefer the dice game moreso than the improvisation of creative expression would not want to play in this type of game... and that's fine. But at the end of the day I think this type of game would basically be more of your typical indy improv game RPG because it's no longer about the dice or cards or mechanics, it's about the players creating the drama themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9515701, member: 7006"] This kind of thing absolutely can work if you have players who are fine with not being concerned about "winning". A player in this sort of game would have to be willing to throw up their own personal roadblocks to create their own drama, rather than the typical drama of the DM throwing roadblocks up in front for the player to try and get around. "Why wouldn't the player just ask 'Can I jump this 100 foot crevasse'?" as though this is that person's way of breaking the idea of this game. The answer of course is a player who is wanting to play in this sort of game wouldn't [I]actually ask[/I] that question in the first place. They know their PC can't jump a 100 foot crevasse, so they wouldn't be so crass as to actually ask the question, thinking that the DM HAS to say Yes to it. "Can I get past this puzzle?" A player who was willingly playing in this type of game wouldn't ask that question. Because it defeats the purpose of playing this sort of game. The player who agreed to play in this style of game would actually do everything they would normally to solve this puzzle because handwaving their way past it defeats the purpose of playing in the first place. We as players are all more than capable of creating our own dramatic situations if we want to... none of us HAVE to rely on dice to do it. Now of course those players who prefer the dice game moreso than the improvisation of creative expression would not want to play in this type of game... and that's fine. But at the end of the day I think this type of game would basically be more of your typical indy improv game RPG because it's no longer about the dice or cards or mechanics, it's about the players creating the drama themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
Top