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GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Baron Opal II" data-source="post: 9518329" data-attributes="member: 6794067"><p>In Amber, for example, there is a lot of discussion about the characters. "Session 0" took up the entire first session, and perhaps a bit more. (Did it before it was cool, really.) There were four attributes (Strength, Endurance, Warfare, Psyche), chose your power source (Pattern, Logrus, others), and what other tricks you might have. And these other tricks could be magic, a competent army, the 19 elvish rings, the 12 swords forged by men and gods, whatever. You had a bunch of points and spent them.</p><p></p><p>One of the key things was, of your generation, one player was the absolute best at Strength. You could, be default, lift more than anyone else, punch harder than anyone else, &c. Anyone gets into a brawl with you, they're done.</p><p></p><p>But, if you had an angle, you could make it so that someone with greater Strength would lose. If you created a situation where you could outlast your opponent, the higher Endurance wins. If your situation involved tactics and strategy, the higher Warfare wins, &c. If you knew how to leverage your nine interconnected realms or endless waves of minions, you could solve the problem if a direct option wasn't viable.</p><p></p><p>P1: "Can I kill the dragon?"</p><p>B: "Yes."</p><p>P1: "Great, now that it's dead..."</p><p>B: "Hold up. Yeah, you can kill it. The question is how? Just because you can doesn't mean it just happens."</p><p>P2: "Well, can we determine it's qualities?"</p><p>B: "Yes. How do you do that?"</p><p>P2: "I inform the hive mind dwelling in my Panopticon shadow to research this creature."</p><p>B: "It is likely Alpha level Strength and Endurance, Amber level Warfare, Chaos level Psyche. It may have other specialized advantages. Such advantages are likely inherent to itself or the location, and not from leveraging its wealth."</p><p>P1: "I'm Top-Ranked Strength, how does that compare with me?"</p><p>B: "You're equivalent in might, however it gains an advantage with its mass, natural weaponry, and scaled hide."</p><p>P1: "So, If I had sufficient armor and weaponry would that bring things into balance?"</p><p>B: "Yes, but that pushes the conflict to Warfare rather than simply Strength."</p><p>P3: "I outclass it in Psyche. If we have some time I and my Swordsworn can make a ritual to impede its fighting ability."</p><p>P1: "Okay, let's plan this out then. What we do is..."</p><p></p><p></p><p></p><p><em><span style="font-size: 12px">I presume this would also apply to Lords of Gossamer and Shadow, a successor game to Amber.</span></em></p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9518329, member: 6794067"] In Amber, for example, there is a lot of discussion about the characters. "Session 0" took up the entire first session, and perhaps a bit more. (Did it before it was cool, really.) There were four attributes (Strength, Endurance, Warfare, Psyche), chose your power source (Pattern, Logrus, others), and what other tricks you might have. And these other tricks could be magic, a competent army, the 19 elvish rings, the 12 swords forged by men and gods, whatever. You had a bunch of points and spent them. One of the key things was, of your generation, one player was the absolute best at Strength. You could, be default, lift more than anyone else, punch harder than anyone else, &c. Anyone gets into a brawl with you, they're done. But, if you had an angle, you could make it so that someone with greater Strength would lose. If you created a situation where you could outlast your opponent, the higher Endurance wins. If your situation involved tactics and strategy, the higher Warfare wins, &c. If you knew how to leverage your nine interconnected realms or endless waves of minions, you could solve the problem if a direct option wasn't viable. P1: "Can I kill the dragon?" B: "Yes." P1: "Great, now that it's dead..." B: "Hold up. Yeah, you can kill it. The question is how? Just because you can doesn't mean it just happens." P2: "Well, can we determine it's qualities?" B: "Yes. How do you do that?" P2: "I inform the hive mind dwelling in my Panopticon shadow to research this creature." B: "It is likely Alpha level Strength and Endurance, Amber level Warfare, Chaos level Psyche. It may have other specialized advantages. Such advantages are likely inherent to itself or the location, and not from leveraging its wealth." P1: "I'm Top-Ranked Strength, how does that compare with me?" B: "You're equivalent in might, however it gains an advantage with its mass, natural weaponry, and scaled hide." P1: "So, If I had sufficient armor and weaponry would that bring things into balance?" B: "Yes, but that pushes the conflict to Warfare rather than simply Strength." P3: "I outclass it in Psyche. If we have some time I and my Swordsworn can make a ritual to impede its fighting ability." P1: "Okay, let's plan this out then. What we do is..." [I][SIZE=3]I presume this would also apply to Lords of Gossamer and Shadow, a successor game to Amber.[/SIZE][/I] [/QUOTE]
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