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General Tabletop Discussion
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GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9519493" data-attributes="member: 7044197"><p>Naw, I just being brief. HP, and a few rounds of combat changes nothing there. </p><p></p><p></p><p>Naw, I just marking rolls for reference. </p><p></p><p></p><p>No change? </p><p></p><p>Fail Init too low to go first? so what, player still says what they do on their turn, GM still says "Yes." No changes. </p><p></p><p>My whole point here is that Rolls do not equal GM saying "No". </p><p></p><p>GM saying "Yes to everything" has nothing to do with Rolls. </p><p></p><p>...</p><p></p><p>Now, if a player wants to ignore the rules. They want to just tell everyone what happens, that changes nothing much. </p><p></p><p>PL: "I kill the orc" (no rolls, just taking narrative fiat) </p><p></p><p>GM: Yes, ok. "Orc is dead, you are exhausted, and here are five more to fight" </p><p></p><p>PL: "I kill all those orcs too using rock slide at nearby hill." </p><p></p><p>GM: Yes, ok. "And now you are so tired, when you camp you don't hear the kobolds steal all your stuff." </p><p></p><p>PL: "I go hunt down the kobolds and get my stuff back." </p><p></p><p>GM: Yes, ok. ......</p><p><em>result = not as dynamic, but we still did all the stuff, just sans rolls</em></p><p></p><p>.....</p><p><strong>TL/DR</strong></p><p>Like, does doing rolls and dice make it more uncertain for player and GM? <em>sure</em>. </p><p></p><p>But do the do rolls remove the GM ability to always say "Yes' = <em>no not at all. </em></p><p></p><p>Does GM say yes all the time ruin stuff? = <em>not in any way.</em> </p><p></p><p>If anything, its the player who now needs to adjust to keeping things interesting. <em>What the GM is doing, yes to all, is fine and interesting regardless of rolls/no rolls.</em> </p><p></p><p>In fact, saying yes to everything kept pacing up, kept player feeling like they were playing the game, and prevented bad GM habits... IMHO...</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9519493, member: 7044197"] Naw, I just being brief. HP, and a few rounds of combat changes nothing there. Naw, I just marking rolls for reference. No change? Fail Init too low to go first? so what, player still says what they do on their turn, GM still says "Yes." No changes. My whole point here is that Rolls do not equal GM saying "No". GM saying "Yes to everything" has nothing to do with Rolls. ... Now, if a player wants to ignore the rules. They want to just tell everyone what happens, that changes nothing much. PL: "I kill the orc" (no rolls, just taking narrative fiat) GM: Yes, ok. "Orc is dead, you are exhausted, and here are five more to fight" PL: "I kill all those orcs too using rock slide at nearby hill." GM: Yes, ok. "And now you are so tired, when you camp you don't hear the kobolds steal all your stuff." PL: "I go hunt down the kobolds and get my stuff back." GM: Yes, ok. ...... [I]result = not as dynamic, but we still did all the stuff, just sans rolls[/I] ..... [B]TL/DR[/B] Like, does doing rolls and dice make it more uncertain for player and GM? [I]sure[/I]. But do the do rolls remove the GM ability to always say "Yes' = [I]no not at all. [/I] Does GM say yes all the time ruin stuff? = [I]not in any way.[/I] If anything, its the player who now needs to adjust to keeping things interesting. [I]What the GM is doing, yes to all, is fine and interesting regardless of rolls/no rolls.[/I] In fact, saying yes to everything kept pacing up, kept player feeling like they were playing the game, and prevented bad GM habits... IMHO... [/QUOTE]
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