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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="clearstream" data-source="post: 9519726" data-attributes="member: 71699"><p>Seems quite straightforward. From the premise</p><p></p><p style="margin-left: 20px"><strong>Rules still apply</strong>. So rolls are still made. <em>dice can still be used to adjudicate</em></p><p></p><p>"No" would look like this</p><p></p><p style="margin-left: 20px">PL: "I start throwing bigger rocks up the hill, and make a full on landslide to carry them away."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: "No, you can't make a landslide to carry them away" (No roll called for, flat out can't do it)</p> <p style="margin-left: 20px"></p><p>As I think others have observed, the principle would seem to be</p><p></p><p style="margin-left: 20px">"Every moment of play, roll dice or say yes"</p> <p style="margin-left: 20px"></p><p>Quoting from Dogs in the Vineyard p91, 2004, albeit "roll dice" here could be understood as "apply the rules" seeing as it would also cover constraints imposed by the rules. Consider</p><p></p><p style="margin-left: 20px">PL: "I want to fly up to that peak" (picture here a halfling character lacking magical or other means for flight)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">GM: "Yes, that will be possible if you can find some magical or other means for flight."</p> <p style="margin-left: 20px"></p><p>I suppose is how it would go (and as you already illustrated up thread.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9519726, member: 71699"] Seems quite straightforward. From the premise [INDENT][B]Rules still apply[/B]. So rolls are still made. [I]dice can still be used to adjudicate[/I][/INDENT] "No" would look like this [INDENT]PL: "I start throwing bigger rocks up the hill, and make a full on landslide to carry them away."[/INDENT] [INDENT][/INDENT] [INDENT]GM: "No, you can't make a landslide to carry them away" (No roll called for, flat out can't do it)[/INDENT] [INDENT][/INDENT] As I think others have observed, the principle would seem to be [INDENT]"Every moment of play, roll dice or say yes"[/INDENT] [INDENT][/INDENT] Quoting from Dogs in the Vineyard p91, 2004, albeit "roll dice" here could be understood as "apply the rules" seeing as it would also cover constraints imposed by the rules. Consider [INDENT]PL: "I want to fly up to that peak" (picture here a halfling character lacking magical or other means for flight)[/INDENT] [INDENT][/INDENT] [INDENT]GM: "Yes, that will be possible if you can find some magical or other means for flight."[/INDENT] [INDENT][/INDENT] I suppose is how it would go (and as you already illustrated up thread.) [/QUOTE]
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GMing: What If We Say "Yes" To Everything?
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