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General Tabletop Discussion
*TTRPGs General
GMing: What If We Say "Yes" To Everything?
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<blockquote data-quote="Bagpuss" data-source="post: 9520348" data-attributes="member: 3987"><p>Then I am failing to see the goal of this thread, the general way most people play RPGs is unless the "rules, setting or milieu" say no, the GM generally says "Yes you can try" and then either uses rules or judge to adjudicate the outcomes of a players actions.</p><p></p><p>They will often give advice if the player is unfamiliar with the rules and doesn't realise their character can't jump across the 20 ft chasm, with phrases like "Are you sure you want to do that?", but most GM's I know very rarely say no to something unless it is impossible due to the rules or the setting.</p><p></p><p><em>No you can't do magic in Cyberpunk, if you wanted to do that we would be playing Shadowrun. Yes you can be an "elf" if you really want, but all you are is a human that has had a body sculpt to have pointy ears.</em></p><p></p><p></p><p></p><p>Well in D&D assuming they have wings or access to fly spell, then that seems something you could say "yes, you can try" to. You might want to consider trouble breathing by rapidly climbing to that altitude (See page 110 of DMG) or just ignore it depending on the style of game you are playing. Also at a fly speed of only 60ft, it is probably not something they will be able to achieve in a normal combat. But maybe the player has found some loophole, combining other spells and abilities to go much faster. It isn't the sort of thing you would just say to "No" out of hand .</p><p></p><p></p><p></p><p>See to me the 10th level Ranger ability "Hide in Plain Sight" isn't needed to hide in plain sight by taking the time to camouflage yourself anyone can do it if they take the time and aren't being observed. Just the ranger gets +10 bonus to stealth checks when they do. So that's something I would say yes to within the rules.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9520348, member: 3987"] Then I am failing to see the goal of this thread, the general way most people play RPGs is unless the "rules, setting or milieu" say no, the GM generally says "Yes you can try" and then either uses rules or judge to adjudicate the outcomes of a players actions. They will often give advice if the player is unfamiliar with the rules and doesn't realise their character can't jump across the 20 ft chasm, with phrases like "Are you sure you want to do that?", but most GM's I know very rarely say no to something unless it is impossible due to the rules or the setting. [I]No you can't do magic in Cyberpunk, if you wanted to do that we would be playing Shadowrun. Yes you can be an "elf" if you really want, but all you are is a human that has had a body sculpt to have pointy ears.[/I] Well in D&D assuming they have wings or access to fly spell, then that seems something you could say "yes, you can try" to. You might want to consider trouble breathing by rapidly climbing to that altitude (See page 110 of DMG) or just ignore it depending on the style of game you are playing. Also at a fly speed of only 60ft, it is probably not something they will be able to achieve in a normal combat. But maybe the player has found some loophole, combining other spells and abilities to go much faster. It isn't the sort of thing you would just say to "No" out of hand . See to me the 10th level Ranger ability "Hide in Plain Sight" isn't needed to hide in plain sight by taking the time to camouflage yourself anyone can do it if they take the time and aren't being observed. Just the ranger gets +10 bonus to stealth checks when they do. So that's something I would say yes to within the rules. [/QUOTE]
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